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Nommie's Workshop

Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Stuff will be coming shortly. If anyone wants to suggest changes to anything please message me on discord or on here through pm. Please do not post on here. Thank you. :)
 
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Code:
[abox3=70%]
[LEFT][glow=black][exsize=60]Iskar Cinderflame[/exsize][/glow][fancybox3=https://i.ibb.co/7t50q2J/Richard-III-The-White-Queen.jpg][abox3=80%][justify]
[exsize=14][B]FULL NAME[/B]
[INDENT]► Iskar Cinderflame[/INDENT]
[B]AGE[/B]
[INDENT]►23[/INDENT]
[B]GENDER[/B]
[INDENT]► Male[/INDENT]
[B]HEIGHT[/B]
[INDENT]►5'9"[/INDENT]
[B]WEIGHT[/B]
[INDENT]► 148 Ibs[/INDENT]
[B]EYE COLOR[/B]
[INDENT]► Greenish Blue/ Fiery Orange[/INDENT]
[B]HAIR COLOR[/B]
[INDENT]► Dark Brown[/INDENT]
[B]HOMELAND[/B]
[INDENT]► Gemiralth Archipelago[/INDENT]
[B]JOB OR RANK[/B]
[INDENT]► Magi[/INDENT]
[B]FACE Claim[/B]
[INDENT]► Aneurin Barnard[/INDENT]
[/exsize][/justify][/abox3][/fancybox3]

[cbox3=80%][B]Biography[/B][justify]
Iskar Cinderflame was born to a mother that was a stay at home and a father who ran a successful shop at the market. He was taught by his mother how to be a gentle, caring young man by sending him out to help locals with odd jobs, Mainly people who are unable to do things for themselves or have difficulty with certain tasks. His father taught him how to be a man by taking him out hunting and fishing to teach him how to provide. He also taught him lessons on how to use a sword efficiently enough to protect his island. his home and those closest to him. All of this was taught to him the moment that he turned six years old. It may be considered a lot to be put on a six year old. But when one lives on an island that has few allies, well it was vital to learn how to fight and other things necessary to survive. At the age of eight years old Iskar learned first hand why learning to wield a sword when a group of invaders from another island nation came. Yes the invaders were fought off and sent back to where they came from but it was proof to Iskar how dangerous life can be. But he didn't just spend time helping others and learning how to be a man. Iskar also had the wisdom to visit the local tavern to learn about far away places from those that visited the island. This also allowed the boy time to learn how to deal with outsiders according to where they came from as well as important social skills he needed to learn. Of course during these years Iskar learned about the legends that surround the islands as well as the legend of a spell that can transform a person into a dragon. At first Iskar was intrigued by the idea of learning the spell and using it to help others as well as protect them. But through time he will forget the idea in part of people telling him it is just a legend. 

It was while the boy was ten years old that Iskar came across a magi. He was so intrigued by the idea of using spells and other magic things to help protect his island and other things to help the locals that lived at Gemiralth. So for years the young man followed the visiting magi around whenever he visited the island. In between visits Iskar studied the books the magi would bring him. That was until the magi stopped coming. But the young man will continue to study the books he had in between doing odd jobs for locals and helping his mother and father with things they needed help with. 

Then one day when Iskar was sixteen years old while he was helping and old lady he learned about a spell that was rumored to transform a person into a dragon. At first the young man thought that the woman was crazy. There is no way that there is a spell that can do that. That is just a legend, a rumor. The old lady told Iskar to go through The Chasm to Biasa Naga. For a few days Iskar pondered over the idea of making the journey. Besides it was just a legend. Why should he go looking for something that is not real? But then the young man remembered what he thought when he first started learning of the stories and legends. That was what sealed the deal for Iskar. He will make the journey to find the rumored spell. Packing everything that he will need, Iskar snuck out of his parents home. It will be quite the walk but the young man will find out that this trip was worth the time. As soon as Iskar reached the plain at the heart of the island, he started searching for the spell. For days the young man searched almost every inch of the plain. He was determined to find the spell and learn it so he can protect those and everything that he cherished. It was while these very thoughts were running through his head that Iskar found the small book that contained the spell. It is real! The spell is real. Not a rumor. At first the young man was giddy, excited about what he had just found. Then as he held the book in his hand, he realized just what he had done and how much his life will change. Wondering what the locals will think when they find out, how they will treat him. He wondered just how they will see him. At first he hesitated, fearing that the locals and his family will shun him for it. For two days this prevented the young man from even attempting to read the small book. But after the two days, Iskar swallowed down the fear and started reading the book very carefully. Hiding the book away Iskar hid the book away, though he went to the old lady and showed her that he had found it.

For weeks Iskar studied the contents of the book until he was ready to put it into practice. At first nothing happened, even the ten or so other sessions produced nothing. Finally on the twelve try he got results, yes he achieved transformation but his left eye was permanently changed. It was considered relatively minor so when people asked he would just tell them he was trying out a new spell and that it will go away, not knowing the change is permanent. When he discovered that the change was permanent he did come to terms with it and continued on with the practice sessions. At one point the young man finally achieved a proper transformation, but during it Iskar made a mistake somewhere that resulted in his right arm being completely changed. From the shoulder down to his fingers went from a normal human appearance to being scaled with the same coloration as that of his first dragon form. He was able to hide the deformity from other people, saying that he injured it while training. He kept the fact that he achieved transforming into a dragon a secret due to him not knowing how other people will react. Mostly because he thought that the locals will either shun him and his family or kick him off the island all together. 

At one point though, Iskar had no choice but to reveal it when a band of violent people started wreaking havoc on the villagers. Where did they come from? Iskar didn't care. They were destroying everything and indiscriminately harming people. So to scare them off the island Iskar transformed himself into his 'dragon' form. The trick worked and without having to harm anyone or damage the town anymore than it was the violent people were chased away. Sending them back to where ever it was they came from. From that point outsiders knew better than to misbehave or to attack the town. As there is now a new protector on the islands. This for a while did make locals cautious when around Iskar but eventually they did relax and go back to their normal ways. 

When it came for it to be time to put the book back the same old lady told the young man that now he should try to keep the book safe. As now with the rumor of the spell being real being proven to be true, and word spreading fast. It became important to make sure that the book does not land in the wrong hands. So Iskar scoured the island for the best place to hide it. Eventually he found a place where people would least expect to find it. In his own home. Besides it was instructed in the book that it be taken back to where the Unnamed Mage had originally hid the book. But Iskar knew that was going to be the first place that people will look. So instead he kept it hidden away in his home, certain that it will be safely kept away from the wrong people.

Now at the age of Twenty-Three Iskar has kept the book safe and is still safe guarding it. Now he is practicing to transform into a new dragon form. Time will tell if he will achieve this new form or not. 

[B]Personality[/B]
Iskar is a man who is always concerned about the well being of other people, outsiders or local. He cares about everyone. This leads him to doing odd jobs for everyone that needs help from helping him or her at the market to gathering food through hunting or fishing. Even in the middle of the night he will get up and help if woken. It was this trait that led Iskar to learn how to make medical potions and to learning the Dragonic Transformation Spell to protect the locals and outsiders who visit the islands. He is protective of everyone including strangers who can or cannot defend themselves.

Now there is a cautious side to the young man that has started the moment that the young man first succeeded in transforming into a dragon. This is due to the fact that since he is still fairly new to learning the spell that he does not have full control when he transforms. So Iskar is always looking out for the first sign that he is about to transform either fully or partially. Some other traits may peek through, particularly his temper suddenly flaring up when someone upsets him somehow. When this happens the young man will isolate himself from others for a duration of time, the more severe the temper the longer he spends away from people. Another trait is that the young man may all of a sudden become over protective, but not of material things, but of those closest to him when there is a sign of danger. Usually this trait is restricted to material things for some people, often call the Dragon Greed Curse. But for Iskar it is to protect people closest to him.

Because of his mistakes the young man does have permanent dragon features that are visible to the naked eye. This often leads the young man to being cautious about who he lets approach him or when he even shows his right arm. Usually he waits until he is in the safety of his home or a room at a Inn to take off his cloak. This is all because he knows that when some people see his Dragon like features that people will judge him wrongly for it. One can say that this has an impact on his self esteem and confidence. This leads him to being a silent person that rarely speaks unless he is encouraged to speak up or feels the need that he needs to say something. 

[B]Human Appearance[/B]
Iskar appears as a normal human being from a distance, but as one gets closer to him they will find that there are some noticeable features that makes him different from others. Some may find them to be alarming, or maybe even villainous. These features are his [url=https://i.ytimg.com/vi/6rLuO37DSUM/hqdefault.jpg]left[/url]  eye has a fiery like appearance that matches that of a dragon eye, though his left eye still has the normal human like appearance. His right eye has the normal greenish blue color that his left eye used to have before he made a mistake with the Dragonic Transformation Spell. Another permanent feature that Iskar has to endue, and can hide a bit easier, is the fact that his entire right arm from the shoulder down to his fingers is permanently scaled. The scales are the same Obsidian Black coloration of that his primary "dragon" form has. Besides those features everything else in regards to his appearance is a normal human being. His skin is fair in color and his hair dark brown in color. Because of him being very physically active due to helping with manual labor, hunting, defending his home islands from violent invaders when they come, training, and swimming Iskar is very well built.

[url=https://youtu.be/MV4B_V28-j8]Human Voice[/url]
[url=https://www.youtube.com/watch?v=UaVAIlrFSBM&t=227s]Dragon Voice (All Forms)[/url]
[url=https://images-na.ssl-images-amazon.com/images/I/517JIPAqueL._UX522_.jpg]Shirt[/url]
[url=https://m.armstreet.com/catalogue/small/classic-medieval-cotton-pants-5.jpg]Trousers & Boots[/url]
[url=https://i.pinimg.com/736x/2f/61/92/2f6192bb431919f64781f37373d636da--capa-medieval-medieval-clothing.jpg]Cloak[/url]
[Url=https://ibb.co/P1pN7c3]Another outfit he wears[/url]

[B]Dragon Appearances[/B]
[spoiler][img]https://steamuserimages-a.akamaihd.net/ugc/2429005885780963412/501B7D5E98BCAD3AF18ACD75A8B9DF500CD6973C/[/img]
Name: Biawak
So far the first and only dragon form that he has learned to shift into successfully. An expert on all the dragon forms may not even class this form as a true dragon and may not even know what to classify this as besides an angry giant lizard that breaths fire. This form is massive compared to a human but small when compared to other dragons measuring at forty-five feet long and twenty-five feet tall.  The scales are dark, some may say as dark as obsidian that lights up when he is about to spout fire. His eyes always have a fiery glow to them that is more noticeable in dark places. While he may not have the appearance of a true dragon in this form it should still not be taken lightly as he can still do quite a lot of damage to villages and cities as well as kill. Despite his size in this form he can still move quickly. There are hints from his front feet that he can dig and possibly move fairly quietly. 
This form of [i]dragon[/i] is unigue to Iskar. He is able to communicate with humans in this form.[/spoiler]
[spoiler]
[img]https://i.ibb.co/zFfSCqk/Urgost-Posed-2.jpg[/img]
Second Form, just discovered but no successful transformation yet.
[/spoiler]
More dragons will be added as new forms are discovered. 

[B]Magic & Skills[/B]
Dragonic Transformation Spell: As he comes from the chain of islands that the spell is said to originate from it should be no surprise that Iskar is trying to learn the spell. But even he is having difficulty learning the spell. His first form is not even a proper dragon. Because of mistakes that he has made using the spell he has to endure some physical consequences, his left eye having the fiery orange color of a dragon's eye and his right arm from the shoulder down to the tip of his fingers are permanently scaled. The scales match the coloration of his first dragon form. There is no telling what will happen to his 'condition' when he learns other dragon forms.

Healing Spell: A basic healing spell. Right now Iskar is only able to heal minor wounds (wounds that only affect the top layers of the skin and a small area) with this spell. With practice he will become more proficient.

Potion Making: Iskar is able to make medicine in small portions right now. He does not make any potions to cause harm, only to heal.

Sword: Thanks to some practice Iskar is proficient with a sword. Maybe not at the same level with a knight but he may be able to go toe to toe for a match or two.

Negotiating / Talking: Even though he is generally a quite person. When Iskar feels the need he should say something or try to talk to someone to resolve something he will speak his mind. He is fairly good with negotiating.

Cunniing / Witty: If one is not careful with negotiating with him or whatever, Iskar is able to trick a person into doing something. Some may say that this is a trait that is connected to his dragon form. Some nickname this trait the Dragon Mind Trick. 

Intelligent: Even though Iskar is relatively sheltered due to living on an island that is in a way isolated from other nations thanks to the location of the island chain. Due to dealing with outsiders that visit, traders and people who come in attempt to invade, the young man does have quite the knowledge on other nations in regards to some things. Though he is not well versed in the traditions other nations practice. He is able to identify different animals and plants as well as tell people which plants are safe to eat or use for medicine. 

Level Headed: Even in terrifying, deadly or tough situations, Iskar is able to keep himself calm and collected. This may help other characters do the same from time to time. 

[B]Gear[/B]
[LIST]
[*]To be added
[*]To be added
[*]To be added
[/LIST]
[/justify][/cbox3][abox3=80%]
[CENTER][fancybox][IMG]https://www.gifmania.co.uk/Fantasy-Animated-Gifs/Animated-Dragons/European-Dragons/European-Dragon-82234.gif[/IMG][/fancybox][/CENTER]

[LIST=1]
[*]Title ― Description ― • Thread Status
[*]Title ― Description ― • Thread Status
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Last edited:
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Code:
[CENTER][U][B][SIZE=7]Gemiralth Archipelago[/SIZE][/B][/U]

[IMG]https://i.ibb.co/8xwZT0b/190524-110254-COLLAGE-1-2.jpg[/img][/CENTER]

Location: Ocean (Southwest)

Climate: Tropical

Primary Terrain: Mountain, Forest, Plains (location of town), Ocean

Government: Parliamentary Republic (The entire town gathers to discuss and find solutions to problems)

Affiliation (if any): None

Population: 800

Points of Interest:
[U]Couloir[/u]
*This is the main island where the locals reside. Outsiders are expected to return to this island from Atina by sunset or on their way. The homes are either built above ground or into hills. The homes above ground have hatched roofs. 

Keamanan:
Located halfway between The Chasm to the North and the beach on the outskirt of the island to the South, Keamanan is the only town on the island. There is only one tavern (called Wacky Pillow Inn) and pub (called Drunken Seagull) on the island. The rest of the town is made up of the market and homes belonging to the inhabitants. 

The Chasm: The Chasm is located on the North of Keamanan. It is a deep ravine that tears through roughly eighty percent of the island carved out during a massive eruption. At the heart is where it is rumored the Unnamed Magi was the first to learn the Dragonic Transformation Spell. 

Biasa Naga: Located at the heart of The Chasm. Biasa Naga is where the Unnamed Magi is said to have learned the Dragonic Transformation Spell as well as have been buried at. It is a large open, plain like opening in the ravine. It was at one time the magma chamber of the volcano that used to be there. Supposedly the written down instructions to the Spell is hidden somewhere in this location. 

[U]Atina[/u]
* Regarded as the most sacred of the two islands due to the belief the two dieties reside here. There is a shrine to claim as such. This island is the location where locals get married and spend their honeymoon. Outsiders are expected to leave the island by sunset so newly weds can have time alone. There are locals who stay on the island to make sure outsiders do leave. 

Mengikat: The 'village' where locals or outsiders if allowed get married at. It mainly consists of the temple and a feasting hall. Guests are not always permitted to attend the weddings that take place. There are some locals from thebmain island who reside here to make sure outsiders leave by sunset as well as to maintain the huts located in the forest. 

The Tunnel: The newly married couple, or visiting outsiders pass through to get to Paradise Forest. If there is a newly married couple, outsiders are prohibited from passing through the tunnel until the newly weds have done so. 

Paradise Forest: This is where the newly weds spend their honeymoon at for three days. It is a lush, tropical forest. It is said that the two dieties are at rest here. Nights are so clear that millions of stars can be seen each night. This is located in the caldera at the south end of the island. Newly weds stay in one of the huts built in the forest. Guests are expected to leave before sunset for the main island.

Sparkling Falls: The only waterfall on the island located in the middle of the forest. The falls are fed by rainstorms that frequent the island and a lake located at the top of the extinct, small volcanic cone. The water is crystal clear and appears to sparkle during the day and night. 

[U]Excelsa Cantata[/u]
*The ring low lying island that surrounds Couloir and Atina. At high tide is the only time that ships can pass through without having to use The Passage. It is covered in stunning corals with some patches of seagrass that grows as far as the eye can see.

The Dropoff: Where the shallow reef suddenly drops straight down. It is the best place for visitors to watch for deep ocean creatures that frequently visit the islands. 

Grassy Plains: Located to the North of the Islands. It is a grassy, sandy location that is full of seagrass. It is the best location to fish or go for a swim. 

The Passage: The only location in the reef where ships can pass through without having to wait until high tide. It is only big enough for ships to pass through one at a time. At one time it was big enough for three or four at a time but due to coral growth it has narrowed. 

History:
Made up of two islands Couloir and Atina are the remains of volcanic islands that have since gone extinct. But still provide plenty of nutrition to supply the inhabitants with food on land and in the water. There was at one time a third island but has sunk below the waves and became a coral reef. There is no name for the sunken island, but if there is one it may have been forgotten or the inhabitants keep it a secret until a wondering guest asks about it.

There are a couple legends surrounding  these two islands. The first being that the two islands were once one created by two dieties the one known as Agräthina also called "The Mother" or "The Caregiver" resided on the island Atina. While the other was called Kindralth a fiery diety that is told to be "The Protector and Punisher". He was given the role equivalent to a father like being. Both were told to have both the form of a human and a dragon, Agräthina took the form of a white wyvern whom spout lightning and created storms with a single flap of her wings. While her human form was that of a gentle woman with flowing white hair that sparkled in the sunlight. Her skin fair and her eyes as blue as the deepest ocean. Kindralth too had the form of a mountain dragon that spout fire and with a single move would cause volcanoes to erupt. His human form was that of a man whom had black locks of hair. His skin a bit more tan than that of Agräthina and his eyes a fiery orange.

At first the two dieties didn't get along. Always destroying each others work. For centuries this will happen. Until one day they saw what can happen if they combined their powers. The evidence being a shallow island that became a reef that will surround the Archipelago. Seeing that despite their differences there can be peace.

With their abilities the two dieties created the first island. Kindralth used his to create the island and made the ground fertile and rich for all who will dwell on the island. With her abilities Agräthina created huge storms that swept in seeds of vegetation from far away lands to the island as well as bringing sea life to inhabit the waters and coral reef surrounding the island. Everything was finally ready for inhabitants to come to the island, and came they did. First animals came to the island then people, people that the two charished. With everything finished the two deities settled down and watched their hard work produce results they had hoped for.

It was then said that other dieties became jealous of Agräthina's and Kindralth's work and tried to take it for themselves. Shown in catastrophic volcanic eruptions and violent storms that ripped the mountains until they were bare.   During one of the battles against another deity Agräthina was killed. Enraged Kindralth caused the largest eruption the world has seen. The eruption was so vast that it almost ripped the island into two, and most of the island sunk below the waves. This violent response to his wife's death was what will bring the clash between the dieties to an end. Out of pity and shame Kindralth repaired the island. Though it will never be the same it was enough to take care of the people he and Agräthina cherished. With the work done, Kindralth built a second island just offshore from the main island. There Kindralth and Agräthina will rest for the rest of eternity. The two islands will be named Couloir and Atina by the locals, Couloir will be the island that will be home to the locals to live on as the two deities wanted while Atina will be the location of marriages and honeymoons to honor the two deities love for each other.

The second legend that surrounds the islands is the story of the unnamed magi that was the first to transform into a dragon. During the time of the Unnamed Magi the people were mostly tribal taking only what they needed from the land and their homes were rather primative. They were peaceful people who kept to themselves. At some point tribal people from another island discovered the Gemiralth Archipelago. Seeing it as a place ripe with things to be taken, people to become slaves and goods, the tribal leader started leading raids against the people of Gemiralth. Each time the people will try to fight back, coming up with new tactics to fight the invaders. But the better armed invaders always came out on top; even their magic was better.

After watching those closest to him being either killed, taken away or losing what little possessions they had. The Unnamed Magi went deep into The Chasm or also called The Rift. He journeyed through the ravine until he reached the heart of Couloir. There the Magi worked tirelessly to find a way to fight off the invaders that are taking all that they have and piece by piece destroying their way of life. The Unnamed Magi said that at one point he collapsed from exhaustion. That was when Kindralth appeared to him in a form of a dragon and told the Magi how he too can take the form of a mighty dragon. Armed with the new knowledge of a possibly new spell the Magi worked until he got the new spell right.

Before the invaders came back to the island he instructed all of the inhabitants to go into the ravine. Only he will remain out for the invaders to see as they came onto the island. When they were close enough the Magi chanted the spell and his body changed to a mighty fire breathing dragon. The invader's weapons were strong but they were not strong enough to pierce the dragon hide. Bit by bit the Magi took down the invaders until there was only a small handful left, whom made it to their boat and left. Never to be seen again.

With the inhabitants now safe and their way of life saved. The Unnamed Magi was regarded as a hero by the villagers. But taking the form proved to have been too much for the Magi. When they were all busy repairing their homes the Magi slipped back to the very spot where he learned the spell. It was said before he passed away that he inscribed how to do the very spell that he used to protect his home. Hiding it away so only the most desperate to learn it can find it, a way to make sure no one can abuse the power.

It ia also said that when some villagers found the Magi's body that they built a tomb for him at the heart of the island. But didn't find the inscription. They had nothing to worry about because the invaders will never come back.

Whether this is a true story is never clear. As it has been one hundred and fifty years or so since the event and the story told so much that some may be false. It is unclear which parts of the Unnamed Magi legend is true.

Either way as time went on the villagers repaired their homes as well as their way of life. Couloir became the island where the inhabitants lived out their lives, their homes built with materials available on the island. Some building their hokes into the hills. Their way of life changed as time progressed, though they still maintained some of their hunter and gatherer ways they also learned how to tame some animals that inhabit the islands as well as how to grow crops.

Atina was reserved as a special sacred place. As that was where it is said that the two dieties are resting for eternity. Those who are getting married go to the island for the ceremony and spend three nights in the caldera living in one of the shacks that was built. There they will seal their marriage.

Outsiders are allowed to visit the islands even though they frown upon visitors going to Atina as it is believed only newly weds are allowed to visit the sacred island.

The third 'unnamed' island is secretly called Excelsa Cantata by the locals. It is rumored to be the low lying ring island that the two deities first created. Over time the wind and waves have lowered the island until it is nothing but a reef teeming with life. Locals warn outsiders to never take their ship through there since it is not deep enough for ships to go through. There are wrecks of ships as a result of some who tried. The locals do not fish here at all believing that here too is sacred. They do swim here to marvel at the beauty of the reef though. It is a ring island that surrounds the two main islands.
Gemiralth Archipelago


Location: Ocean (Southwest)

Climate: Tropical

Primary Terrain: Mountain, Forest, Plains (location of town), Ocean

Government: Parliamentary Republic (The entire town gathers to discuss and find solutions to problems)

Affiliation (if any): None

Population: 800

Points of Interest:
Couloir
*This is the main island where the locals reside. Outsiders are expected to return to this island from Atina by sunset or on their way. The homes are either built above ground or into hills. The homes above ground have hatched roofs.

Keamanan:
Located halfway between The Chasm to the North and the beach on the outskirt of the island to the South, Keamanan is the only town on the island. There is only one tavern (called Wacky Pillow Inn) and pub (called Drunken Seagull) on the island. The rest of the town is made up of the market and homes belonging to the inhabitants.

The Chasm: The Chasm is located on the North of Keamanan. It is a deep ravine that tears through roughly eighty percent of the island carved out during a massive eruption. At the heart is where it is rumored the Unnamed Magi was the first to learn the Dragonic Transformation Spell.

Biasa Naga: Located at the heart of The Chasm. Biasa Naga is where the Unnamed Magi is said to have learned the Dragonic Transformation Spell as well as have been buried at. It is a large open, plain like opening in the ravine. It was at one time the magma chamber of the volcano that used to be there. Supposedly the written down instructions to the Spell is hidden somewhere in this location.

Atina
* Regarded as the most sacred of the two islands due to the belief the two dieties reside here. There is a shrine to claim as such. This island is the location where locals get married and spend their honeymoon. Outsiders are expected to leave the island by sunset so newly weds can have time alone. There are locals who stay on the island to make sure outsiders do leave.

Mengikat: The 'village' where locals or outsiders if allowed get married at. It mainly consists of the temple and a feasting hall. Guests are not always permitted to attend the weddings that take place. There are some locals from thebmain island who reside here to make sure outsiders leave by sunset as well as to maintain the huts located in the forest.

The Tunnel: The newly married couple, or visiting outsiders pass through to get to Paradise Forest. If there is a newly married couple, outsiders are prohibited from passing through the tunnel until the newly weds have done so.

Paradise Forest: This is where the newly weds spend their honeymoon at for three days. It is a lush, tropical forest. It is said that the two dieties are at rest here. Nights are so clear that millions of stars can be seen each night. This is located in the caldera at the south end of the island. Newly weds stay in one of the huts built in the forest. Guests are expected to leave before sunset for the main island.

Sparkling Falls: The only waterfall on the island located in the middle of the forest. The falls are fed by rainstorms that frequent the island and a lake located at the top of the extinct, small volcanic cone. The water is crystal clear and appears to sparkle during the day and night.

Excelsa Cantata
*The ring low lying island that surrounds Couloir and Atina. At high tide is the only time that ships can pass through without having to use The Passage. It is covered in stunning corals with some patches of seagrass that grows as far as the eye can see.

The Dropoff: Where the shallow reef suddenly drops straight down. It is the best place for visitors to watch for deep ocean creatures that frequently visit the islands.

Grassy Plains: Located to the North of the Islands. It is a grassy, sandy location that is full of seagrass. It is the best location to fish or go for a swim.

The Passage: The only location in the reef where ships can pass through without having to wait until high tide. It is only big enough for ships to pass through one at a time. At one time it was big enough for three or four at a time but due to coral growth it has narrowed.

History:
Made up of two islands Couloir and Atina are the remains of volcanic islands that have since gone extinct. But still provide plenty of nutrition to supply the inhabitants with food on land and in the water. There was at one time a third island but has sunk below the waves and became a coral reef. There is no name for the sunken island, but if there is one it may have been forgotten or the inhabitants keep it a secret until a wondering guest asks about it.

There are a couple legends surrounding these two islands. The first being that the two islands were once one created by two dieties the one known as Agräthina also called "The Mother" or "The Caregiver" resided on the island Atina. While the other was called Kindralth a fiery diety that is told to be the reason people who went into the Ravine that tore through Couloir. He was given the role equivalent to a demonic being. Both were told to have both the form of a human and a dragon, Agräthina took the form of a white wyvern whom spout lightning and created storms with a single flap of her wings. While her human form was that of a gentle woman with flowing white hair that sparkled in the sunlight. Her skin fair and her eyes as blue as the deepest ocean. Kindralth too had the form of a mountain dragon that spout fire and with a single move would cause volcanoes to erupt. His human form was that of a man whom had black locks of hair. His skin a bit more tan than that of Agräthina and his eyes a fiery orange.

At first the two dieties didn't get along. Always destroying each others work. For centuries this will happen. Until one day they saw what can happen if they combined their powers. The evidence being a shallow island that became a reef that will surround the Archipelago. Seeing that despite their differences there can be peace.

With their abilities the two dieties created the first island. Kindralth used his to create the island and made the ground fertile and rich for all who will dwell on the island. With her abilities Agräthina created huge storms that swept in seeds of vegetation from far away lands to the island as well as bringing sea life to inhabit the waters and coral reef surrounding the island. Everything was finally ready for inhabitants to come to the island, and came they did. First animals came to the island then people, people that the two charished. With everything finished the two deities settled down and watched their hard work produce results they had hoped for.

It was then said that other dieties became jealous of Agräthina's and Kindralth's work and tried to take it for themselves. Shown in catastrophic volcanic eruptions and violent storms that ripped the mountains until they were bare. During one of the battles against another deity Agräthina was killed. Enraged Kindralth caused the largest eruption the world has seen. The eruption was so vast that it almost ripped the island into two, and most of the island sunk below the waves. This violent response to his wife's death was what will bring the clash between the dieties to an end. Out of pity and shame Kindralth repaired the island. Though it will never be the same it was enough to take care of the people he and Agräthina cherished. With the work done, Kindralth built a second island just offshore from the main island. There Kindralth and Agräthina will rest for the rest of eternity. The two islands will be named Couloir and Atina by the locals, Couloir will be the island that will be home to the locals to live on as the two deities wanted while Atina will be the location of marriages and honeymoons to honor the two deities love for each other.

The second legend that surrounds the islands is the story of the unnamed magi that was the first to transform into a dragon. During the time of the Unnamed Magi the people were mostly tribal taking only what they needed from the land and their homes were rather primative. They were peaceful people who kept to themselves. At some point tribal people from another island discovered the Gemiralth Archipelago. Seeing it as a place ripe with things to be taken, people to become slaves and goods, the tribal leader started leading raids against the people of Gemiralth. Each time the people will try to fight back, coming up with new tactics to fight the invaders. But the better armed invaders always came out on top; even their magic was better.

After watching those closest to him being either killed, taken away or losing what little possessions they had. The Unnamed Magi went deep into The Chasm or also called The Rift. He journeyed through the ravine until he reached the heart of Couloir. There the Magi worked tirelessly to find a way to fight off the invaders that are taking all that they have and piece by piece destroying their way of life. The Unnamed Magi said that at one point he collapsed from exhaustion. That was when Kindralth appeared to him in a form of a dragon and told the Magi how he too can take the form of a mighty dragon. Armed with the new knowledge of a possibly new spell the Magi worked until he got the new spell right.

Before the invaders came back to the island he instructed all of the inhabitants to go into the ravine. Only he will remain out for the invaders to see as they came onto the island. When they were close enough the Magi chanted the spell and his body changed to a mighty fire breathing dragon. The invader's weapons were strong but they were not strong enough to pierce the dragon hide. Bit by bit the Magi took down the invaders until there was only a small handful left, whom made it to their boat and left. Never to be seen again.

With the inhabitants now safe and their way of life saved. The Unnamed Magi was regarded as a hero by the villagers. But taking the form proved to have been too much for the Magi. When they were all busy repairing their homes the Magi slipped back to the very spot where he learned the spell. It was said before he passed away that he inscribed how to do the very spell that he used to protect his home. Hiding it away so only the most desperate to learn it can find it, a way to make sure no one can abuse the power.

It ia also said that when some villagers found the Magi's body that they built a tomb for him at the heart of the island. But didn't find the inscription. They had nothing to worry about because the invaders will never come back.

Whether this is a true story is never clear. As it has been one hundred and fifty years or so since the event and the story told so much that some may be false. It is unclear which parts of the Unnamed Magi legend is true.

Either way as time went on the villagers repaired their homes as well as their way of life. Couloir became the island where the inhabitants lived out their lives, their homes built with materials available on the island. Some building their hokes into the hills. Their way of life changed as time progressed, though they still maintained some of their hunter and gatherer ways they also learned how to tame some animals that inhabit the islands as well as how to grow crops.

Atina was reserved as a special sacred place. As that was where it is said that the two dieties are resting for eternity. Those who are getting married go to the island for the ceremony and spend three nights in the caldera living in one of the shacks that was built. There they will seal their marriage.

Outsiders are allowed to visit the islands even though they frown upon visitors going to Atina as it is believed only newly weds are allowed to visit the sacred island.

The third 'unnamed' island is secretly called Excelsa Cantata by the locals. It is rumored to be the low lying ring island that the two deities first created. Over time the wind and waves have lowered the island until it is nothing but a reef teeming with life. Locals warn outsiders to never take their ship through there since it is not deep enough for ships to go through. There are wrecks of ships as a result of some who tried. The locals do not fish here at all believing that here too is sacred. They do swim here to marvel at the beauty of the reef though. It is a ring island that surrounds the two main islands.
 
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[CENTER][U][B][SIZE=7]Dragon Transformation Spell[/SIZE][/B][/U]

[IMG]https://i.pinimg.com/originals/26/51/3d/26513d18fcb3912f05d4a8b775c1d92b.jpg[/img][/CENTER]

Name: Angulóce / Dragon Transformation Spell

Effect: The Mage transforms himself/herself into a dragon. It is only able to be cast on themselves. 

Cast Time: Duration depends on how skilled the mage is at using this spell. Those not very skilled may only get a partial transformation or manage staying in the dragon form of choice for a few minutes at most. Skilled mages practicing this may be able to stay in a dragon form for as long as is needed. But it will have consequences. 

Cast method(s): For inexperienced mages it is done through chanting. The chant depends on the form he or she is trying to transform into. Experienced will just have to think of the form and say a word connected to the form to transform. 

Risks/Consequences: This spell does carry some risks and consequences. If the spell is done wrong the castor of the spell may have permament transformations of their human body like a limb being permanently scaled, one or both eyes having a reptilian appearance, etc. Other consequences may be that the castor may become stuck in a dragon form for a number of days risking the persons body to fail due to exhaustion since maintaining the form takes energy. 

Dragon shifters may develop dragon like quirks. The degree depends on the person and how well he or she handles these characteristics that are developed. The castor may fall victim to something generally called  Drake Disease depending on the country it may be called something else. But the Magi will develop dragon like personalities and other dragon like quirks. Some that can be deadly towards others if the person isn't contained. 

Depending on the duration of the transformation the mage has to take a certain amount of time of rest to recover as the tramsformation is very taxing. Even experienced castors need a duration of rest. Long durations may require a week to recover that is unless the castor finds a way to stay in a form without it being as taxing.

One other consequence is that the Magi practicing this spell may accidentally transform fully or partially when he or she least expects it. Which can cause some problems. This is more common in inexperienced Magi practicing the spell. 

History (if any): The true origins of the Dragon Transformation spell has many theories. But the one location called Gemiralth Archipelago has the strongest claim. Mainly through a story that is a legend. 

It was said that one hundred and fifty years ago the islands were regularly invaded by a violent group of tribes from another island somewhere. The invasions were so common. The people who inhabited the islands did fight back only to be slaughtered. 

The invasions and raids will continue until a Magi that was fed up with watching those closest to him get slaughtered. As well as their traditions destroyed each time went deep into the ravine in the heart of Couloir. There the Magi practiced many spells to find one that he can use against the invaders. 

One day the invaders returned. This time the Magi transformed himself into a mighty dragon. With this form he exterminated the violent invaders. Some survived but will never return. But the spell was too much for the unnamed Magi whom returned to the location he had figured out the spell. Never to return to the village he loved. 

It is said that in the heart of the island that there is a hidden text, instructions as to how to use the spell. It is also the site where Magi from the islands go to learn the spell in the belief that when they learn the spell that he or she will inherit part of the unnamed Magi's spirit.
Dragon Transformation Spell


Name: Angulóce / Dragon Transformation Spell

Effect: The Mage transforms himself/herself into a dragon. It is only able to be cast on themselves.

Cast Time: Duration depends on how skilled the mage is at using this spell. Those not very skilled may only get a partial transformation or manage staying in the dragon form of choice for a few minutes at most. Skilled mages practicing this may be able to stay in a dragon form for as long as is needed. But it will have consequences.

Cast method(s): For inexperienced mages it is done through chanting. The chant depends on the form he or she is trying to transform into. Experienced will just have to think of the form and say a word connected to the form to transform.

Risks/Consequences: This spell does carry some risks and consequences. If the spell is done wrong the castor of the spell may have permament transformations of their human body like a limb being permanently scaled, one or both eyes having a reptilian appearance, etc. Other consequences may be that the castor may become stuck in a dragon form for a number of days risking the persons body to fail due to exhaustion since maintaining the form takes energy.

Dragon shifters may develop dragon like quirks. The degree depends on the person and how well he or she handles these characteristics that are developed. The castor may fall victim to something generally called Drake Disease depending on the country it may be called something else. But the Magi will develop dragon like personalities and other dragon like quirks. Some that can be deadly towards others if the person isn't contained.

Depending on the duration of the transformation the mage has to take a certain amount of time of rest to recover as the tramsformation is very taxing. Even experienced castors need a duration of rest. Long durations may require a week to recover that is unless the castor finds a way to stay in a form without it being as taxing.

One other consequence is that the Magi practicing this spell may accidentally transform fully or partially when he or she least expects it. Which can cause some problems. This is more common in inexperienced Magi practicing the spell.

History (if any): The true origins of the Dragon Transformation spell has many theories. But the one location called Gemiralth Archipelago has the strongest claim. Mainly through a story that is a legend.

It was said that one hundred and fifty years ago the islands were regularly invaded by a violent group of tribes from another island somewhere. The invasions were so common. The people who inhabited the islands did fight back only to be slaughtered.

The invasions and raids will continue until a Magi that was fed up with watching those closest to him get slaughtered. As well as their traditions destroyed each time went deep into the ravine in the heart of Couloir. There the Magi practiced many spells to find one that he can use against the invaders.

One day the invaders returned. This time the Magi transformed himself into a mighty dragon. With this form he exterminated the violent invaders. Some survived but will never return. But the spell was too much for the unnamed Magi whom returned to the location he had figured out the spell. Never to return to the village he loved.

It is said that in the heart of the island that there is a hidden text, instructions as to how to use the spell. It is also the site where Magi from the islands go to learn the spell in the belief that when they learn the spell that he or she will inherit part of the unnamed Magi's spirit.
 
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[CENTER][U][B][SIZE=7]Dragonic Transformation Spell Book[/SIZE][/B][/U]

[IMG]https://www.blendswap.com/files/images/2017/10/25/Blend/89735/b1090929f4d55a9c25742ee7dbabe4bd.jpg[/img][/CENTER]

Item Type: Book
Materials: Leather & Paper
Contents: Instructions and what not on how to transform into a dragon.
Weight: 2 pounds
Dimensions: 10 in x 6 in
History (if any): At first it was rumor a rumor and said to have been written by the Unnamed Magi. The locals passed it off as a legend and that there is no way that the book was real. That was until Iskar discovered the book and after many failed trials succeeded in transforming into a dragon. Since discovering it Iskar has kept the book in his possession to safe guard it to prevent the wrong people from learning the spell, as well as due to the fact he is still learning the spell.
 
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Form One: Vakak

Status: Discovered (100%)
Size: 60 Ft (Length) 20 Ft (Height)
Able to Speak: Yes
Fire
==========
Form Two: Bardarbunga

Status: Discovered (100%)
Size: 50 Ft (Length) 16 Ft (Height)
Able to Speak: Yes
Fire
==========
Form Three: Paricutin

Status: Discovered (100%)
Size: 45 Ft (Length) 14 Ft (Height)
Able to Speak: Yes
Lightning
==========
Form Four: Tungurahua

Status: Discovered (100%)
Size: 120 ft (Length) 30 ft (Height)
Able to speak: Yes
Notes: The largest of Iskar's discovered forms so far.
==========
Form Five: Laki

Status: Discovered (100%)
Size: 2 Ft (Height) 5 Ft (Length)
Able to Speak: No
==========
Form Six: Mayon

Status: Undiscovered
Able to Speak: No
Ice
==========
Form Seven: Kawah

Status: Undiscovered
Able to Speak: Yes
Lightning
==========
Form Eight: Aso

Status: Discovered (100%)
Able to Speak: Yes
Poison
==========
Form Nine: Tamu

Status: Undiscovered
Able to Speak: Yes
Water
==========
Form Ten: Ilopango

Status: Discovered (100%)
Able to Speak: Yes
Fire
==========
Form Eleven: Erebus

Status: Undiscovered
Able to Speak: Yes
Icy Water
==========
Form Twelve: Krakatau

Status: Undiscovered
Size: 350 Ft (length) 190 Ft (Height)
Notes: Ultimate Dragon Form
Able to Speak: No
Fire
==========
 
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[center][img]https://4.bp.blogspot.com/-TY8HxCACrlM/WEGE2D2fj3I/AAAAAAAAK-I/vhpDSHoMui0oJ32efdW4nuIt_LcKepvFACEw/s640/IG_Moto_Nui_new.jpg
[/img][/center]
Code:
[center][b][size=15]The Archipelago[/size][/b][/center]
The Archipelago, made up of seven major islands and numerous smaller islands. Only the seven major islands have names. Atsena (North) and Pryor (South) lie on the west side of the island chain. Carthagina is the big island on the East side of the chain while Suwannee is the island taking up the very Southern end of the Archipelago. The three islands Dorada, Gualala, and Wanana take up the center of the chain.

Like many island chains the vegetation, wildlife, and terrain varies. Sometimes drastically. The islands that are to the north may experience winter weather from time to time despite the warm currents that weave through the island chain. While the islands in the center and south have a more temperate to tropical climate. Sometimes the islands (more so the ones to the west side of the chain) may experience severe droughts that may be crippling.

While the islands allow the people to grow a variety of crops and gather things that are already available. They do not have access to everything that is needed. In fact their resources are rather limited. So what they cannot gain on the islands they trade for. With the island chain practically being right in the middle of the other landmasses, The Archipelago is in the perfect location to engage in trade with the other nations. Something that the people have learned to exploit very well. Becoming masters at the art of trade and business. To allow them to engage in trade with other nations, they have designed ships to carry cargo to and from far away lands safely. In fact the ships are so well designed that it is rare to hear of one sinking. These two aspects have made the economy of the islands possibly one of the richest.

Along with trade the fact that nobles have designated the islands as a popular vacation destination. Some even establishing permanent vacation houses or mansions. Which also adds to The Archipelago economy.

Code:
[center][b][size=10]Government & Society[/size][/b][/center]
The Council is a group of men, one man from each of the seven islands, whom the people have voted to represent them on the islands. The most important job of the council is to make sure that the Governor doesn't abuse his powers. They also establish trade with other nations and towns on the other landmasses, and keep the trading working smoothly as possible. Whatever there is needed to maintain the day to day needs of the islands these are the men who make sure it is done.

Governor is the man at the top. He oversees everything and brings the peoples concerns to the council. Likewise the council brings issues up to him for discussion. In a ways the Governor and the Council work together when it comes to the needs of the people inhabiting the islands. Though it is the governor who upholds the law, ensures the safety of the people from outside forces and negotiates with other nation leaders if need be to establish trade or to prevent a war from breaking out.

The one thing people outside of The Archipelago will notice is the fact that crime is very rarely reported. But the reason is not for what people think. With a rich economy and good trades coming and going all the time. It should not be a surprise that all levels of theft is very common.

So common that the people themselves take it as their responsibility to deal out any punishment he or she sees fit when they catch someone in the act. The punishment is often dealt swiftly and brutally. Though the seiftness and brutality of the punishment depends on the business owner or dock manager that catches the criminal. These punishments vary widely but seeing people with some body part missing is often the tell sign that he or she is a thief that has been punished.

The trials themselves, if one is brought to trial, will end with some sort of brutal punishment. Even executions are brutal. This makes it hard to tell who's punishment is harsher than the other. The people or the government. That is something one must never hope to find out the hard way.
 
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[center][img]https://i.ibb.co/7t50q2J/Richard-III-The-White-Queen.jpg[/img][/center]
[B]NAME:[/B] Iskar Cinderflame
[B]AGE:[/B] 26 Years
[B]GENDER: [/B]Male
[B]HEIGHT: [/B]5'9"
[B]WEIGHT: [/B]148 ibs
[B]HOMELAND: [/B]Gemiralth Isles
[B]JOB OR RANK:[/B] Magi / Dragon Shifter
[B]Face Claim:[/B] Aneurin Barnard

[B]Appearance:
Human Appearance[/B]
Iskar appears as a normal human being from a distance, but as one gets closer to him they will find that there are some noticeable features that makes him different from others. Some may find them to be alarming, or maybe even villainous. These features are his [url=https://i.ytimg.com/vi/6rLuO37DSUM/hqdefault.jpg]left[/url]  eye has a fiery like appearance that matches that of a dragon eye, though his left eye still has the normal human like appearance. His right eye has the normal greenish blue color that his left eye used to have before he made a mistake with the Dragonic Transformation Spell. Another permanent feature that Iskar has to endue, and can hide a bit easier, is the fact that his entire right arm from the shoulder down to his fingers is permanently scaled. The scales are the same Obsidian Black coloration of that his primary "dragon" form has. Besides those features everything else in regards to his appearance is a normal human being. His skin is fair in color and his hair dark brown in color. Because of him being very physically active due to helping with manual labor, hunting, defending his home islands from violent invaders when they come, training, and swimming Iskar is very well built.

[url=https://youtu.be/MV4B_V28-j8]Human Voice[/url]
[url=https://www.youtube.com/watch?v=UaVAIlrFSBM&t=227s]Dragon Voice (All Forms)[/url]
[url=https://images-na.ssl-images-amazon.com/images/I/517JIPAqueL._UX522_.jpg]Shirt[/url]
[url=https://m.armstreet.com/catalogue/small/classic-medieval-cotton-pants-5.jpg]Trousers & Boots[/url]
[url=https://i.pinimg.com/736x/2f/61/92/2f6192bb431919f64781f37373d636da--capa-medieval-medieval-clothing.jpg]Cloak[/url]
[Url=https://ibb.co/P1pN7c3]Another outfit he wears[/url]

[B]Dragon Appearances[/B]
[url=https://www.mystofavsolom.com/index.php?threads/nommies-workshop.66/post-621]Dragon Forms are listed here[/url]


[B]PERSONALITY:[/B]
Iskar is a man who is always concerned about the well being of other people, outsiders or local. He cares about everyone. This leads him to doing odd jobs for everyone that needs help from helping him or her at the market to gathering food through hunting or fishing. Even in the middle of the night he will get up and help if woken. It was this trait that led Iskar to learn how to make medical potions and to learning the Dragonic Transformation Spell to protect the locals and outsiders who visit the islands. He is protective of everyone including strangers who can or cannot defend themselves.

Now there is a cautious side to the young man that has started the moment that the young man first succeeded in transforming into a dragon. This is due to the fact that since he is still fairly new to learning the spell that he does not have full control when he transforms. So Iskar is always looking out for the first sign that he is about to transform either fully or partially. Some other traits may peek through, particularly his temper suddenly flaring up when someone upsets him somehow. When this happens the young man will isolate himself from others for a duration of time, the more severe the temper the longer he spends away from people. Another trait is that the young man may all of a sudden become over protective, but not of material things, but of those closest to him when there is a sign of danger. Usually this trait is restricted to material things for some people, often call the Dragon Greed Curse. But for Iskar it is to protect people closest to him.

Because of his mistakes the young man does have permanent dragon features that are visible to the naked eye. This often leads the young man to being cautious about who he lets approach him or when he even shows his right arm. Usually he waits until he is in the safety of his home or a room at a Inn to take off his cloak. This is all because he knows that when some people see his Dragon like features that people will judge him wrongly for it. One can say that this has an impact on his self esteem and confidence. This leads him to being a silent person that rarely speaks unless he is encouraged to speak up or feels the need that he needs to say something.


[B]BIOGRAPHY:[/B]
Iskar Cinderflame was born to a mother that was a stay at home and a father who ran a successful shop at the market. He was taught by his mother how to be a gentle, caring young man by sending him out to help locals with odd jobs, Mainly people who are unable to do things for themselves or have difficulty with certain tasks. His father taught him how to be a man by taking him out hunting and fishing to teach him how to provide. He also taught him lessons on how to use a sword efficiently enough to protect his island. his home and those closest to him. All of this was taught to him the moment that he turned six years old. It may be considered a lot to be put on a six year old. But when one lives on an island that has few allies, well it was vital to learn how to fight and other things necessary to survive. At the age of eight years old Iskar learned first hand why learning to wield a sword when a group of invaders from another island nation came. Yes the invaders were fought off and sent back to where they came from but it was proof to Iskar how dangerous life can be. But he didn't just spend time helping others and learning how to be a man. Iskar also had the wisdom to visit the local tavern to learn about far away places from those that visited the island. This also allowed the boy time to learn how to deal with outsiders according to where they came from as well as important social skills he needed to learn. Of course during these years Iskar learned about the legends that surround the islands as well as the legend of a spell that can transform a person into a dragon. At first Iskar was intrigued by the idea of learning the spell and using it to help others as well as protect them. But through time he will forget the idea in part of people telling him it is just a legend.

It was while the boy was ten years old that Iskar came across a magi. He was so intrigued by the idea of using spells and other magic things to help protect his island and other things to help the locals that lived at Gemiralth. So for years the young man followed the visiting magi around whenever he visited the island. In between visits Iskar studied the books the magi would bring him. That was until the magi stopped coming. But the young man will continue to study the books he had in between doing odd jobs for locals and helping his mother and father with things they needed help with.

Then one day when Iskar was sixteen years old while he was helping and old lady he learned about a spell that was rumored to transform a person into a dragon. At first the young man thought that the woman was crazy. There is no way that there is a spell that can do that. That is just a legend, a rumor. The old lady told Iskar to go through The Chasm to Biasa Naga. For a few days Iskar pondered over the idea of making the journey. Besides it was just a legend. Why should he go looking for something that is not real? But then the young man remembered what he thought when he first started learning of the stories and legends. That was what sealed the deal for Iskar. He will make the journey to find the rumored spell. Packing everything that he will need, Iskar snuck out of his parents home. It will be quite the walk but the young man will find out that this trip was worth the time. As soon as Iskar reached the plain at the heart of the island, he started searching for the spell. For days the young man searched almost every inch of the plain. He was determined to find the spell and learn it so he can protect those and everything that he cherished. It was while these very thoughts were running through his head that Iskar found the small book that contained the spell. It is real! The spell is real. Not a rumor. At first the young man was giddy, excited about what he had just found. Then as he held the book in his hand, he realized just what he had done and how much his life will change. Wondering what the locals will think when they find out, how they will treat him. He wondered just how they will see him. At first he hesitated, fearing that the locals and his family will shun him for it. For two days this prevented the young man from even attempting to read the small book. But after the two days, Iskar swallowed down the fear and started reading the book very carefully. Hiding the book away Iskar hid the book away, though he went to the old lady and showed her that he had found it.

For weeks Iskar studied the contents of the book until he was ready to put it into practice. At first nothing happened, even the ten or so other sessions produced nothing. Finally on the twelve try he got results, yes he achieved transformation but his left eye was permanently changed. It was considered relatively minor so when people asked he would just tell them he was trying out a new spell and that it will go away, not knowing the change is permanent. When he discovered that the change was permanent he did come to terms with it and continued on with the practice sessions. At one point the young man finally achieved a proper transformation, but during it Iskar made a mistake somewhere that resulted in his right arm being completely changed. From the shoulder down to his fingers went from a normal human appearance to being scaled with the same coloration as that of his first dragon form. He was able to hide the deformity from other people, saying that he injured it while training. He kept the fact that he achieved transforming into a dragon a secret due to him not knowing how other people will react. Mostly because he thought that the locals will either shun him and his family or kick him off the island all together.

At one point though, Iskar had no choice but to reveal it when a band of violent people started wreaking havoc on the villagers. Where did they come from? Iskar didn't care. They were destroying everything and indiscriminately harming people. So to scare them off the island Iskar transformed himself into his 'dragon' form. The trick worked and without having to harm anyone or damage the town anymore than it was the violent people were chased away. Sending them back to where ever it was they came from. From that point outsiders knew better than to misbehave or to attack the town. As there is now a new protector on the islands. This for a while did make locals cautious when around Iskar but eventually they did relax and go back to their normal ways.

When it came for it to be time to put the book back the same old lady told the young man that now he should try to keep the book safe. As now with the rumor of the spell being real being proven to be true, and word spreading fast. It became important to make sure that the book does not land in the wrong hands. So Iskar scoured the island for the best place to hide it. Eventually he found a place where people would least expect to find it. In his own home. Besides it was instructed in the book that it be taken back to where the Unnamed Mage had originally hid the book. But Iskar knew that was going to be the first place that people will look. So instead he kept it hidden away in his home, certain that it will be safely kept away from the wrong people.

Now at the age of Twenty-Six Iskar has kept the book safe and is still safe guarding it. Now he is practicing to transform into a new dragon form. Time will tell if he will achieve this new form or not.


[B]MAGIC & SKILLS:[/B]
Dragonic Transformation Spell: As he comes from the chain of islands that the spell is said to originate from it should be no surprise that Iskar is trying to learn the spell. But even he is having difficulty learning the spell. His first form is not even a proper dragon. Because of mistakes that he has made using the spell he has to endure some physical consequences, his left eye having the fiery orange color of a dragon's eye and his right arm from the shoulder down to the tip of his fingers are permanently scaled. The scales match the coloration of his first dragon form. There is no telling what will happen to his 'condition' when he learns other dragon forms.

Healing Spell: A basic healing spell. Right now Iskar is only able to heal minor wounds (wounds that only affect the top layers of the skin and a small area) with this spell. With practice he will become more proficient.

Potion Making: Iskar is able to make medicine in small portions right now. He does not make any potions to cause harm, only to heal.

Sword: Thanks to some practice Iskar is proficient with a sword. Maybe not at the same level with a knight but he may be able to go toe to toe for a match or two.

Negotiating / Talking: Even though he is generally a quite person. When Iskar feels the need he should say something or try to talk to someone to resolve something he will speak his mind. He is fairly good with negotiating.

Cunniing / Witty: If one is not careful with negotiating with him or whatever, Iskar is able to trick a person into doing something. Some may say that this is a trait that is connected to his dragon form. Some nickname this trait the Dragon Mind Trick.

Intelligent: Even though Iskar is relatively sheltered due to living on an island that is in a way isolated from other nations thanks to the location of the island chain. Due to dealing with outsiders that visit, traders and people who come in attempt to invade, the young man does have quite the knowledge on other nations in regards to some things. Though he is not well versed in the traditions other nations practice. He is able to identify different animals and plants as well as tell people which plants are safe to eat or use for medicine.

Level Headed: Even in terrifying, deadly or tough situations, Iskar is able to keep himself calm and collected. This may help other characters do the same from time to time.


[B]GEAR:[/B]
To be added later


[B]ROLE-PLAYS:[/B]
1. [url=https://www.mystofavsolom.com/index.php?threads/the-serpent-and-the-dragon.289/]The Serpent and The Dragon[/url]
2. [url=https://www.mystofavsolom.com/index.php?threads/hope-on-the-horizon.222/]Hope on the Horizon[/url]
3. [url=https://www.mystofavsolom.com/index.php?threads/the-great-monster.277/#post-1378]The Great...Monster?[/url]
4. [url=https://www.mystofavsolom.com/index.php?threads/around-the-flames.125/#post-1195]Around the Flames[/url]
5. [url=https://www.mystofavsolom.com/index.php?threads/thats-bazar.262/]That's Bazar[/url]
 
Last edited:
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
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Code:
[center][img]http://conceptartworld.com/wp-content/uploads/2014/04/The_Hobbit_The_Desolation_Smaug_Unleashing_the_Dragon_MA01-1050x400.jpg[/img][/center]
When one thinks of dragons, they are more likely to imagine a creature that is so massive that a single flap of their wings can level almost every structure in a town or city. Their hides lined with scales so strong that hardly any weapons can penetrate them. Some being so intelligent that it is impossible to trick them into giving information or to out match in a battle. They were once creatures that people feared to come across. But over time have become increasingly rare. So much so that some people may think that they no longer exist. But alas... there are some still roaming.

Here is what travelers must know about dragons.. just incase they have the unfortunate luck of coming across one.

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[center]====================[/center]
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[b]Dragon History[/b]
When one wonders why the dragons and human race do not get along. They have to look back into the past for the answers. To when both first started inhabiting the lands. The first thing that a person should note is that no one knows the true origins of dragons. Some say that they naturally evolved outside of the Myst. Others think that they are creatures that somehow escaped the Mysts' clutches. Whatever the origins are people and dragons have not always been enemies.

When dragons first appeared on the lands there was no people of any race. There was no competition for food or other resources, nothing to cause the dragons to worry besides the occasional fight over territory. Then at some point during the first century people, elves and other races began to appear one by one. But relations were peaceful as there was still plenty of resources to go around. There are even tale of dragons living close by to the settlements offering the people knowledge of the land in regards to where to find resources like food and shelter.

As much will remain the same until have way through the second century when the population of the people began to grow and forget that dragons are a source of knowledge and companionship. As the population of the humans and other races began to grow, the dragons were forced to search for new areas to live that was big enough to sustain themselves. While dragons rarely fought each other, they witnessed the humans fight amongst themselves and each other. Making the dragons wonder how intelligent beings can inflict such pain on each other. As if that was not enough to worry about with resources dwindling and the races fighting each other, their attention was turned towards the dragons as well. Starting with their precious, vulnerable eggs. As the shells are made of not only something that can be fashioned into jewelry but also to toughen armor. Yes, the people will have to get past the defensive parents guarding the eggs and it would cost the lives of both parties in most cases, but in many instances the people succeeded in taking the precious eggs. In retaliation the dragons started burning down entire towns every time the people killed a dragon or stole eggs from nests. This would cause a type of war between the dragons and the various human races that will go on for years to come.


Due to the combination of fighting each other, and the targeting of dragon eggs by the start of the current century. The dragon population is so low that people rarely them except for quick glimpses that are easily passed off as a flash of imagination. Due to dragons scattering to areas where humans and the other races have either not settled yet or are able to travel to, a dragon has not been seen alive for so long that they are passed off as legends, monsters from a violent and dangerous past.

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[b]The Lifecycle[/b]
Like every reptile the life of a dragon begins as an egg. The egg is often sought after for it's pearl like appearance to be made into jewelry. But for one to even see an egg they will have to get past the father who is often patrolling the territory from above. If they can get past his hawk like vision of the ground.. Well they better hope that they are not spotted by the mother as she defends the nest. Both parents will closely guard the nest for six to eight months, very rarely sleeping or eating during this time. The eggs are kept in a simple but carefully structured nest. The bottom of the nest is laid with a very specific type of granite then on top various plant materials that will cover the eggs to keep them warm during incubation. Sometimes the mother will have stones stacked like a wall to prevent humans from getting to her precious eggs so easily. Every now and then during this period the mother and father will switch roles so that one can patrol while getting food and the other can rest. Some pairs have it where the mother strictly stays with the nest and her mate brings her back food regularly to keep up her strength.

When the eggs hatch the dragons are fragile, helpless little creatures that need help to keep warm and to get food. During this time the mother will never leave the nest and the father will bring food to the nest for both her and the hatchlings. Though the majority of the food will go to the hatchlings. To keep the hatchlings warm the mother will regularly breath fire onto the granite stones to keep them warm. The heat of the flames will also fuse the shell of the eggs to the youngsters, toughening their hides steadily. But only so much. It will take years for the hatchlings hide to become as strong as his or her parents.

It takes twenty years for a dragon hatchling to reach the age to leave the nest of his or her parents. This is around the time they are considered adolescents. Around this age is when a person or town will have an encounter with a dragon as it sets out to find an area to claim a territory of its own. These young dragons are not as wise as older dragons, thinking before acting, but they are just as deadly as any adult dragon. Weapons are able to penetrate their hide as it has not quite gotten to the same hardness as a fully grown dragon. They are still learning around this time too, but they are fast learners. Adolescent dragons are also very curious creatures so it will not be uncommon to see these dragons exploring things or approaching people. If one wants to befriend a dragon, this is the best age to do so. Just as easily though they can learn how to show hostility towards people if they have a bad encounter.

Sometimes teenage dragons will leave their parents' territory in packs or establish packs with other dragons around his or her age to increase the chances of them surviving to adulthood. Though these packs are not permanent as some members will leave when a fight breaks out or if they become big enough and old enough to establish their own territories. During the adolescent years possibly only two to four dragons will survive to adulthood.

When a dragon is between forty and one hundred years old they are considered full grown adults. If a dragon has managed to survive to adulthood; their hides will have toughened out so much that it will be very difficult for weapons to penetrate. Through their encounters with people or other challenges their intelligence too has grown. By this time he or she may have an established territory and with it a mate for life. It is during this period in their lives a dragon pair will have their own young every fifteen to twenty years. Some dragon pairs may produce young for sometime after they reach that one hundred year mark. But that is only if both adults are still alive. If one of the two dies at some point the dragon still alive may refuse to look for another mate.

When a dragon reaches 150 to 200 years old they are considered to be senior dragons. By this age they are considered to be incredibly intelligent with a encyclopedia like knowledge of the history of the land and other information a person may wish to know. By this age they may have slowed down considerably and like people may be plagued with ailments like arthritis. Though their mind will remain very sharp. Though one should still be careful about angering a dragon even when they are in this age group. There is currently only one dragon alive that is in this age group.

While it is not clear how long dragons can live for. There are two dragons that are listed as elders. They are dragons who are around 300 to 400 years old. Their wisdom and intelligence are unmatched, and their hides completely impenetrable. Nothing can penetrate their hides. If one wants knowledge it is these two ancient dragons they should seek out.

No one knows how long a dragon's lifespan is. Nor is it known what happens when one is on the verge of death. Some speculate when a dragon naturally reaches the end of his or her life that they bury themselves in their lair by causing it to collapse just before they die. Others think that there is a massive burial ground somewhere. Neither of these theories have been proven.

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[b]Dragon Personalities[/b]
For some who have never encountered a true dragon. It will be hard to tell the difference between a Magi who uses a spell to transform into one (Dragon Shifters) and a real dragon. While a Magi will maintain his true personality even while in his dragon form (unless they come down with what is called the Drake Sickness) a dragon has a few traits that are easy to distinguish from a Magi transforming into one.

First off dragons are very xenophobic towards humans and other races. They have absolutely no trust in these races at all due to how they treat each other as well as dragons. All dragons have this trait, very rarely will a person come across a dragon that is friendly when approached though it is possible if the dragon is young enough to not know or remember how their kind was treated. However older dragons will be impossible to convince to change their views.

While their xenophobic view of people is something that can be handled. The one thing that a person should never do, ever, is to make a dragon angry. Not only because of their aggression and willingness to go on the attack when driven to that point. But because there is no telling what a dragon will do when angered. Some will go on a rampage that results in entire towns or cities being destroyed while others may spit angry words or focus their anger on the person who dared to challenge them. The destruction an angered dragon will unleash is unmatched even the biggest armies can't match the destruction of a raging dragon. Once a dragon goes on a rampage it is impossible to stop it. While there are dragons who are just a stone throw away from going on some level of a rampage or easily angered. There are others that take a more passive approach by choosing to talk through the conflict instead of resolving it by going on the attack.

Another thing that people will find when around a dragon is that they are incredibly intelligent creatures with a very extensive knowledge of the land and history of each nation. That of course depends on the age of the dragon. While any Magi can pick up a history book to build up their knowledge. Only a real dragon will have small facts that didn't make it into history books or have been forgotten entirely. That is the one way that a person can test a dragon to see if it is a shifter or a real dragon.

Dragons are very curious, inquisitive creatures. They will explore anything and everything that catches the dragon's interest. This is something that is common in all age groups though more likely to lead to an encounter with people in younger dragons than the adults. If it is a young dragon it is more likely to teach a dragon to either trust or hate people depending on the type of encounter.

Dragons take a lot of pride in everything about themselves. From their appearance, size, strength and their knowledge. If one angers a dragon the quickest way to please them is by complimenting them about something in regards to the dragon. Though this may not always work.

The oldest of the dragons have a lot of wisdom on top of the knowledge they have. These dragons are generally passive and the least likely to go on the attack of all the dragons. If one can convince the elder dragon to allow the human to hang around in the dragon's lair to talk that person will be gaining a lot of information. Possibly knowledge that is not gained from a book or scroll. It will be impossible for a Magi to challenge the knowledge of senior or elder dragons.

The one other thing that people will notice when they encounter a dragon is that dragons want nothing to do with people at all. Preferring to be left alone and live their lives in peace. Very rarely will a dragon seek out a person or allow people to be around them.

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[center][b]The Four Dragon Types[/b][/center]
Mountain Drakes: One of the two types of dragons people think of when they are told the word dragon. These are the biggest of the dragons that inhabit the land. As their name implies they are only found in the mountain chains that dot the lands. They build an elaborate cave as their lair or nest site. Sometimes building multiple caverns so that people have a harder time finding the nest. They have four legs and one pair of wings. Their nest sizes are two to six eggs. The eggs are pearly with a bluish tinge to the eggs. These dragons mostly breath fire, though there are some that breath lightning.

Wyvern: Considerably smaller than Mountain Drakes, Wyverns are still considerably big compared to a person. They are found in all sorts of habitats from the tropics to the tundra. They have two legs and one pair of wings. They tend to be more aggressive than Mountain Drakes. Their nest sizes are smaller with only two to three eggs in a nest. The eggs are a pearly with a green tinge to them. These dragons inherit a variety of abilities depending on where they come from. Wyverns from the mountains will most likely unleash fire or lightning. Those in the desert and tropical areas spit venom. Those in the tundra ice or very cold water. It is said that those that are found in the plains have no abilities but that has not been proven. This species is the most aggressive out of the four.

Lizard: These dragons have no wings and are very lizard like in appearance. They are found only in the desert regions. They hide during the day and venture out at night to hunt. They are the smallest of the four dragon types. They are also the least aggressive and the least likely to attack unprovoked. But they will fight back with the full aggression of any dragon when attacked or cornered. These dragons breath fire. Their nest is typically two eggs that are pearly white.

Serpent: This class of dragons are serpent like in appearance with long bodies and a dragon like head. They are found in all sorts of water systems including rivers and lakes (The ones that inhabit the rivers and lakes have an appearance similar to Mountain Drakes). The biggest of these dragons are only found in the ocean, though encountering one of these is extremely rare. These are the dragons that spark tales of sea monsters from sailors. They do not breath fire or anything but they can sink vessels with ease and when big enough cause monstrous waves. Like the Lizard Dragons, they are more on the docile side. Only becoming hostile when provoked. While not proven to be true. Serpent eggs are said to be pearly like other dragon eggs but have a gold tinge to the eggs.

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[b]Notable Dragons[/b]
1.[url=http://www.hexapolis.com/wp-content/uploads/2014/10/Smaug.jpg] Xaindrot[/url]: An aggressive, massive Wyvern. His lair is located somewhere within the borders of the Empire. Every inch of the Empire's borders is his territory. He has zero tolerance of people no one is allowed in his lair. So one better have a very good excuse for entering and be prepared to be attacked. 

2. [url=https://i.pinimg.com/736x/d9/6f/67/d96f67296a47fcd88d10eab69327f6db--fantasy-creatures-mythical-creatures.jpg]Ozai[/url] Located somewhere within the borders of the Cathwa Nation. While he is aggressive towards people he does have some tolerance and will allow a person to explain why him or her entered the lair. If he is treated with respect he will do like wise. 

3. [url=http://www.artwallpaperhi.com/thumbnails/detail/20121025/dragons%20fantasy%20art%20ciruelo%203209x3992%20wallpaper_www.artwallpaperhi.com_87.jpg]Aezil[/url] Her lair is located somewhere within the frozen north. Unlike the other two dragons she is a very passive dragon. While yes if provoked she will go on the attack like any dragon. But she prefers to talk things through instead of resolving to violence. She has an incredible amount of knowledge out of all the elder dragons.



When one thinks of dragons, they are more likely to imagine a creature that is so massive that a single flap of their wings can level almost every structure in a town or city. Their hides lined with scales so strong that hardly any weapons can penetrate them. Some being so intelligent that it is impossible to trick them into giving information or to out match in a battle. They were once creatures that people feared to come across. But over time have become increasingly rare. So much so that some people may think that they no longer exist. But alas... there are some still roaming.

Here is what travelers must know about dragons.. just incase they have the unfortunate luck of coming across one.

====================​

Dragon History

When one wonders why the dragons and human race do not get along. They have to look back into the past for the answers. To when both first started inhabiting the lands. The first thing that a person should note is that no one knows the true origins of dragons. Some say that they naturally evolved outside of the Myst. Others think that they are creatures that somehow escaped the Mysts' clutches. Whatever the origins are people and dragons have not always been enemies.

When dragons first appeared on the lands there was no people of any race. There was no competition for food or other resources, nothing to cause the dragons to worry besides the occasional fight over territory. Then at some point during the first century people, elves and other races began to appear one by one. But relations were peaceful as there was still plenty of resources to go around. There are even tale of dragons living close by to the settlements offering the people knowledge of the land in regards to where to find resources like food and shelter.

As much will remain the same until have way through the second century when the population of the people began to grow and forget that dragons are a source of knowledge and companionship. As the population of the humans and other races began to grow, the dragons were forced to search for new areas to live that was big enough to sustain themselves. While dragons rarely fought each other, they witnessed the humans fight amongst themselves and each other. Making the dragons wonder how intelligent beings can inflict such pain on each other. As if that was not enough to worry about with resources dwindling and the races fighting each other, their attention was turned towards the dragons as well. Starting with their precious, vulnerable eggs. As the shells are made of not only something that can be fashioned into jewelry but also to toughen armor. Yes, the people will have to get past the defensive parents guarding the eggs and it would cost the lives of both parties in most cases, but in many instances the people succeeded in taking the precious eggs. In retaliation the dragons started burning down entire towns every time the people killed a dragon or stole eggs from nests. This would cause a type of war between the dragons and the various human races that will go on for years to come.

Due to the combination of fighting each other, and the targeting of dragon eggs by the start of the current century. The dragon population is so low that people rarely see them except for quick glimpses that are easily passed off as a flash of imagination. Due to dragons scattering to areas where humans and the other races have either not settled yet or are able to travel to, a dragon has not been seen alive for so long that they are passed off as legends, monsters from a violent and dangerous past.

The Lifecycle

Like every reptile the life of a dragon begins as an egg. The egg is often sought after for it's pearl like appearance to be made into jewelry. But for one to even see an egg they will have to get past the father who is often patrolling the territory from above. If they can get past his hawk like vision of the ground.. Well they better hope that they are not spotted by the mother as she defends the nest. Both parents will closely guard the nest for six to eight months, very rarely sleeping or eating during this time. The eggs are kept in a simple but carefully structured nest. The bottom of the nest is laid with a very specific type of granite then on top various plant materials that will cover the eggs to keep them warm during incubation. Sometimes the mother will have stones stacked like a wall to prevent humans from getting to her precious eggs so easily. Every now and then during this period the mother and father will switch roles so that one can patrol while getting food and the other can rest. Some pairs have it where the mother strictly stays with the nest and her mate brings her back food regularly to keep up her strength.

When the eggs hatch the dragons are fragile, helpless little creatures that need help to keep warm and to get food. During this time the mother will never leave the nest and the father will bring food to the nest for both her and the hatchlings. Though the majority of the food will go to the hatchlings. To keep the hatchlings warm the mother will regularly breath fire onto the granite stones to keep them warm. The heat of the flames will also fuse the shell of the eggs to the youngsters, toughening their hides steadily. But only so much. It will take years for the hatchlings hide to become as strong as his or her parents.

It takes twenty years for a dragon hatchling to reach the age to leave the nest of his or her parents. This is around the time they are considered adolescents. Around this age is when a person or town will have an encounter with a dragon as it sets out to find an area to claim a territory of its own. These young dragons are not as wise as older dragons, thinking before acting, but they are just as deadly as any adult dragon. Weapons are able to penetrate their hide as it has not quite gotten to the same hardness as a fully grown dragon. They are still learning around this time too, but they are fast learners. Adolescent dragons are also very curious creatures so it will not be uncommon to see these dragons exploring things or approaching people. If one wants to befriend a dragon, this is the best age to do so. Just as easily though they can learn how to show hostility towards people if they have a bad encounter.

Sometimes teenage dragons will leave their parents' territory in packs or establish packs with other dragons around his or her age to increase the chances of them surviving to adulthood. Though these packs are not permanent as some members will leave when a fight breaks out or if they become big enough and old enough to establish their own territories. During the adolescent years possibly only two to four dragons will survive to adulthood.

When a dragon is between forty and one hundred years old they are considered full grown adults. If a dragon has managed to survive to adulthood; their hides will have toughened out so much that it will be very difficult for weapons to penetrate. Through their encounters with people or other challenges their intelligence too has grown. By this time he or she may have an established territory and with it a mate for life. It is during this period in their lives a dragon pair will have their own young every fifteen to twenty years. Some dragon pairs may produce young for sometime after they reach that one hundred year mark. But that is only if both adults are still alive. If one of the two dies at some point the dragon still alive may refuse to look for another mate.

When a dragon reaches 150 to 200 years old they are considered to be senior dragons. By this age they are considered to be incredibly intelligent with a encyclopedia like knowledge of the history of the land and other information a person may wish to know. By this age they may have slowed down considerably and like people may be plagued with ailments like arthritis. Though their mind will remain very sharp. Though one should still be careful about angering a dragon even when they are in this age group. There is currently only one dragon alive that is in this age group.

While it is not clear how long dragons can live for. There are two dragons that are listed as elders. They are dragons who are around 300 to 400 years old. Their wisdom and intelligence are unmatched, and their hides completely impenetrable. Nothing can penetrate their hides. If one wants knowledge it is these two ancient dragons they should seek out.

No one knows how long a dragon's lifespan is. Nor is it known what happens when one is on the verge of death. Some speculate when a dragon naturally reaches the end of his or her life that they bury themselves in their lair by causing it to collapse just before they die. Others think that there is a massive burial ground somewhere. Neither of these theories have been proven.

Dragon Personalities

For some who have never encountered a true dragon. It will be hard to tell the difference between a Magi who uses a spell to transform into one (Dragon Shifters) and a real dragon. While a Magi will maintain his true personality even while in his dragon form (unless they come down with what is called the Drake Sickness) a dragon has a few traits that are easy to distinguish from a Magi transforming into one.

First off dragons are very xenophobic towards humans and other races. They have absolutely no trust in these races at all due to how they treat each other as well as dragons. All dragons have this trait, very rarely will a person come across a dragon that is friendly when approached though it is possible if the dragon is young enough to not know or remember how their kind was treated. However older dragons will be impossible to convince to change their views.

While their xenophobic view of people is something that can be handled. The one thing that a person should never do, ever, is to make a dragon angry. Not only because of their aggression and willingness to go on the attack when driven to that point. But because there is no telling what a dragon will do when angered. Some will go on a rampage that results in entire towns or cities being destroyed while others may spit angry words or focus their anger on the person who dared to challenge them. The destruction an angered dragon will unleash is unmatched even the biggest armies can't match the destruction of a raging dragon. Once a dragon goes on a rampage it is impossible to stop it. While there are dragons who are just a stone throw away from going on some level of a rampage or easily angered. There are others that take a more passive approach by choosing to talk through the conflict instead of resolving it by going on the attack.

Another thing that people will find when around a dragon is that they are incredibly intelligent creatures with a very extensive knowledge of the land and history of each nation. That of course depends on the age of the dragon. While any Magi can pick up a history book to build up their knowledge. Only a real dragon will have small facts that didn't make it into history books or have been forgotten entirely. That is the one way that a person can test a dragon to see if it is a shifter or a real dragon.

Dragons are very curious, inquisitive creatures. They will explore anything and everything that catches the dragon's interest. This is something that is common in all age groups though more likely to lead to an encounter with people in younger dragons than the adults. If it is a young dragon it is more likely to teach a dragon to either trust or hate people depending on the type of encounter.

Dragons take a lot of pride in everything about themselves. From their appearance, size, strength and their knowledge. If one angers a dragon the quickest way to please them is by complimenting them about something in regards to the dragon. Though this may not always work.

The oldest of the dragons have a lot of wisdom on top of the knowledge they have. These dragons are generally passive and the least likely to go on the attack of all the dragons. If one can convince the elder dragon to allow the human to hang around in the dragon's lair to talk that person will be gaining a lot of information. Possibly knowledge that is not gained from a book or scroll. It will be impossible for a Magi to challenge the knowledge of senior or elder dragons.

The one other thing that people will notice when they encounter a dragon is that dragons want nothing to do with people at all. Preferring to be left alone and live their lives in peace. Very rarely will a dragon seek out a person or allow people to be around them.

The Four Dragon Types

Mountain Drakes: One of the two types of dragons people think of when they are told the word dragon. These are the biggest of the dragons that inhabit the land. As their name implies they are only found in the mountain chains that dot the lands. They build an elaborate cave as their lair or nest site. Sometimes building multiple caverns so that people have a harder time finding the nest. They have four legs and one pair of wings. Their nest sizes are two to six eggs. The eggs are pearly with a bluish tinge to the eggs. These dragons mostly breath fire, though there are some that breath lightning.

Wyvern: Considerably smaller than Mountain Drakes, Wyverns are still considerably big compared to a person. They are found in all sorts of habitats from the tropics to the tundra. They have two legs and one pair of wings. They tend to be more aggressive than Mountain Drakes. Their nest sizes are smaller with only two to three eggs in a nest. The eggs are a pearly with a green tinge to them. These dragons inherit a variety of abilities depending on where they come from. Wyverns from the mountains will most likely unleash fire or lightning. Those in the desert and tropical areas spit venom. Those in the tundra ice or very cold water. It is said that those that are found in the plains have no abilities but that has not been proven. This species is the most aggressive out of the four.

Lizard: These dragons have no wings and are very lizard like in appearance. They are found only in the desert regions. They hide during the day and venture out at night to hunt. They are the smallest of the four dragon types. They are also the least aggressive and the least likely to attack unprovoked. But they will fight back with the full aggression of any dragon when attacked or cornered. These dragons breath fire. Their nest is typically two eggs that are pearly white.

Serpent: This class of dragons are serpent like in appearance with long bodies and a dragon like head. They are found in all sorts of water systems including rivers and lakes (The ones that inhabit the rivers and lakes have an appearance similar to Mountain Drakes). The biggest of these dragons are only found in the ocean, though encountering one of these is extremely rare. These are the dragons that spark tales of sea monsters from sailors. They do not breath fire or anything but they can sink vessels with ease and when big enough cause monstrous waves. Like the Lizard Dragons, they are more on the docile side. Only becoming hostile when provoked. While not proven to be true. Serpent eggs are said to be pearly like other dragon eggs but have a gold tinge to the eggs.

Notable Dragons
1. Xaindrot: An aggressive, massive Wyvern. His lair is located somewhere within the borders of the Empire. Every inch of the Empire's borders is his territory. He has zero tolerance of people no one is allowed in his lair. So one better have a very good excuse for entering and be prepared to be attacked.

2. Ozai Located somewhere within the borders of the Cathwa Nation. While he is aggressive towards people he does have some tolerance and will allow a person to explain why him or her entered the lair. If he is treated with respect he will do like wise.

3. Aezil Her lair is located somewhere within the frozen north. Unlike the other two dragons she is a very passive dragon. While yes if provoked she will go on the attack like any dragon. But she prefers to talk things through instead of resolving to violence. She has an incredible amount of knowledge out of all the elder dragons.
 
Last edited:
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Code:
[Center][img]https://i.ibb.co/rtqyKbg/amazon-pilots-casanova-sneaky-pete-3.jpg[/img][/center]

[B]NAME:[/B] Aengus Kriege
[B]AGE:[/B] 25 Years
[B]GENDER: [/B]Male
[B]HEIGHT: [/B]5'10"
[B]WEIGHT: [/B]165 Ibs
[B]HOMELAND: [/B]Kriege
[B]JOB OR RANK:[/B] Noble
[B]FACE CLAIM:[/B] Diego Luna

[B]PERSONALITY:[/B]
As a boy Aengus the son of Heinrich Kriege, the Jarl of Kreige, the life was amazing. He looked forward to one day becoming Jarl like his father. But as more responsibility started being put on his shoulders his views started to change. Even wondering if he is qualified for the task that will one day be placed on his shoulders. This doesn't stop him from tackling his duties, challenges and lessons head on with the best of his ability.  Even though he questions his abilities Aengus doesn't let others see that. In fact he has learned to mask his real emotions when around his parents or other important people. But as soon as he is able to escape the young man uses his hunting trips and weapon forging as a way to let his emotions out. Basically Aengus questions himself due to the fact he doesn't want to displease his father and somehow dishonor their lineage. 

When performing his duties Aengus always makes sure he is level headed and focused on the task at hand. While he doesn't know it the young man does have a good mind when it comes to problem solving and engaging others in negotiations. He can think up solutions to problems quickly and thoroughly fairly quickly. Some may say that he is just as effective at speaking as he is at using a sword.

He is respectful to everyone including people of lower classes of society. Everyone gets the same level of respect. He cares about the lower classes to the point that he will open his [url=https://www.thoughtco.com/thmb/fNWD8w58WM3_fZFlayftkUYQAoI=/768x0/filters:no_upscale():max_bytes(150000):strip_icc()/GettyImages-586343366-5c51394b4cedfd0001f91219.jpg]manor[/url] as a makeshift hospital whenever there is a disease outbreak. Does he care about what the other nobles or his father think of him doing this? Nope he doesn't care. It is his home and he will do as he pleases.

On the battle field though that is a different story. He can turn from being a gentlemen to a real brute at times. He can read a battle map and know what to do and where to send men. Just as crucially thanks to training from his father, Aengus is deadly when it comes to his abilities using a sword or some other weapon. While his preference is his sword and long bow he is able to use any weapon that is put in his hands. Another thing about him on the battlefield is that he doesn't give into fear. 

[B]BIOGRAPHY:[/B]
Being the first born of Heinrich Kriege, the Jarl of Kriege, Aengus Kriege was born at some point during the winter months a time of year that is difficult for infants to survive. In fact he caught an illness at some point as well. But right from the get go Aengus will prove that he has a tough, fighting spirit as he recovered from the illness that he had caught and went on to become a healthy boy as time progressed. As he had shown he is a strong little man, he also showed to be very bright and advanced when it came to learning. The moment he could walk Aengus would follow his father around the palace as much as he could until naturally he was too tired to do so. 

When his mother allowed it, well when his father wasn't giving him lessons behind his mother's back, the young Aengus would have lessons at first on how to use a bow. Like all the other lessons it only took a few practice sessions before he had pretty much gotten the whole thing down and no longer needed lessons. After he had fully learned to use the bow he also started going on hunting trips with his father. The first animal he killed being a deer the boy was delighted to be providing his family with a meal for the first time. 

While during the first decade or so of his life Aengus saw being a royal as something fun and full of privileges. When duties slowly started being piled onto his shoulders starting at the age of sixteen his views of the life started to change. At first it was wondering if he was truly suited for such a life, worrying about if he can perform his duties well without becoming a disappointment to his father and their people. Besides a lot of people look up to the family so naturally the teenager started to question everything about his life. At one point he did have a bit of a rebellious streak. 

One morning Aengus decided that he was going to run off for a bit. But that short duration turned into him finding himself wondering around other nations, it was in part to have an escape but it was also to find out who he is and what he is meant to be doing. His answer came when he helped defend a small village full of lower classes with no one to defend them from a pack of wolf like creatures from the Myst. The fight was a terrible, bloody event. But in the end the wolf like creatures were defeated and the town protected. But instead of leaving it at that Aengus stayed to help the village people repair the buildings and take care of those who were wounded during the battle. Only when everything was taken care of did he return to the palace. For a while the relations between him and his father were a bit strained but it will repair during the next following years. 

It was when Aengus was seventeen that he discovered weapons forging to be a talent and hobby that he enjoys. And so started to use a means to catch a break from royal life when he has tbe time to work on forging a weapon.

While relations with his father had since been repaired.  The one thing he has not started doing yet that his parents are possibly expecting is finding a young woman to court. Other than that, minus the occassional escapes from the palace, Aengus has been doing his royal duties flawlessly. 
 
[B]MAGIC & SKILLS:[/B]
Archery: while he may not be on the same level of performance as his father. Aengus is a master at archery. Able to hit difficult targets at a considerable distance. The smallest he can hit in favorable conditions is pheasants.

Falconry: More like a hobby than a skill. Aengus has a hawk he has trained to bring him back its catches as well as to come to him when called.

Magic: Like others in his family he practices and studies magic. Aengus is able to bed other elements to his will as either an attack or defense. Currently he is learning how to use magic to heal wounds. Right now he is limited with what sort of wounds he is able to heal.

Swordsmanship: With an excelled skill with using a sword he is able to take on any opponent. He practices for a few hours everyday to keep his skills sharp and steadily improving.

Hunting: Used as both a hobby as well as to provide his family or the people working at his manor with food. Aengus goes hunting only when he has enough time to spend a day out in the woods. If he doesn't have enough time he will not go hunting.

Horse Riding: Another way that Aengus gets himself away from royal life. He will by horseback places whether it is hunting, returning to his home or just to have a leisurely ride. He can get a bit adventurous when horse back riding. [Url=https://www.supportemotionalanimal.com/wp-content/uploads/2019/02/986dbe27a4fb27cff501eb621a914066.jpg]His horse[/url]. He can also shoot arrows while on horseback. 

Weapon Forging: Instead of having someone making his weapons for him. Aengus prefers to make his own. He designed and crafted his own sword along with his long bow and arrows. He strangely finds the time it takes to make a weapon relaxing as a blacksmith has to have a set pace when crafting different weapons. He will use this as a way to escape royal duties and the lifestyle. He will craft weapons for other people when asked.

[B]GEAR:[/B]
[Url=https://images-na.ssl-images-amazon.com/images/I/31hFsn5IpCL.jpg]Sword he personally forged[/url]
[Url=https://i.ibb.co/Kx5kb4s/Screenshot-2019-07-07-11-39-38-1.png]Long bow designed and made by himself[/url]
[Url=http://www.historyforkids.net/images/Medieval-Arrows.png]Arrows made by himself as well[/url]
[url=https://pre00.deviantart.net/18a6/th/pre/f/2014/078/6/8/ezio__revelations__by_ert0412-d7at4yt.png]Battle Armor/Outfit[/url]

[B]ROLE-PLAYS:[/B]
1. TITLE/URL
2. TITLE/URL
3. TITLE/URL



NAME: Aengus Kriege
AGE: 25 Years
GENDER: Male
HEIGHT: 5'10"
WEIGHT: 165 Ibs
HOMELAND: Kriege
JOB OR RANK: Noble
FACE CLAIM: Diego Luna

PERSONALITY:
As a boy Aengus the son of Heinrich Kriege, the Jarl of Kreige, the life was amazing. He looked forward to one day becoming Jarl like his father one day. But as more responsibility started being put on his shoulders his views started to change. Even wondering if he is qualified for the task that will one day be placed on his shoulders. This doesn't stop him from tackling his duties, challenges and lessons head on with the best of his ability. Even though he questions his abilities Aengus doesn't let others see that. In fact he has learned to mask his real emotions when around his parents or other important people. But as soon as he is able to escape the young man uses his hunting trips and weapon forging as a way to let his emotions out. Basically Aengus questions himself due to the fact he doesn't want to displease his father and somehow dishonor their lineage.

When performing his duties Aengus always makes sure he is level headed and focused on the task at hand. While he doesn't know it the young man does have a good mind when it comes to problem solving and engaging others in negotiations. He can think up solutions to problems quickly and thoroughly fairly quickly. Some may say that he is just as effective at speaking as he is at using a sword.

He is respectful to everyone including people of lower classes of society. Everyone gets the same level of respect. He cares about the lower classes to the point that he will open his manor as a makeshift hospital whenever there is a disease outbreak. Does he care about what the other nobles or his father think of him doing this? Nope he doesn't care. It is his home and he will do as he pleases.

On the battle field though that is a different story. He can turn from being a gentlemen to a real brute at times. He can read a battle map and know what to do and where to send men. Just as crucially thanks to training from his father, Aengus is deadly when it comes to his abilities using a sword or some other weapon. While his preference is his sword and long bow he is able to use any weapon that is put in his hands. Another thijg about him while on the battlefield is that he doesn't give into fear.

BIOGRAPHY:
Being the first born of Heinrich Kriege, the Jarl of Kriege, Aengus Kriege was born at some point during the winter months a time of year that is difficult for infants to survive. In fact he caught an illness at some point as well. But right from the get go Aengus will prove that he has a tough, fighting spirit as he recovered from the illness that he had caught and went on to become a healthy boy as time progressed. As he had shown he is a strong little man, he also showed to be very bright and advanced when it came to learning. The moment he could walk Aengus would follow his father around the palace as much as he could until naturally he was too tired to do so. Often going into fits when he couldn't follow Heinrich anymore.

When his mother allowed it, well when his father wasn't giving him lessons behind his mother's back, the young Aengus would have lessons at first on how to use a bow. Like all the other lessons it only took a few practice sessions before he had pretty much gotten the whole thing down and no longer needed lessons. After he had fully learned to use the bow he also started going on hunting trips with his father. The first animal he killed being a deer the boy was delighted to be providing his family with a meal for the first time.

While during the first decade or so of his life Aengus saw being a royal as something fun and full of privileges. When duties slowly started being piled onto his shoulders starting at the age of sixteen his views of the life started to change. At first it was wondering if he was truly suited for such a life, worrying about if he can perform his duties well without becoming a disappointment to his father and their people. Besides a lot of people look up to the family so naturally the teenager started to question everything about his life. At one point he did have a bit of a rebellious streak. One morning Aengus decided that he was going to run off for a bit. But that short duration turned into him finding himself wondering around other nations, it was in part to have an escape but it was also to find out who he is and what he is meant to be doing.

His answer came when he helped defend a small village full of lower classes with no one to defend them from a pack of wolf like creatures from the Myst. The fight was a terrible, bloody event. But in the end the wolf like creatures were defeated and the town protected. But instead of leaving it at that Aengus stayed to help the village people repair the buildings and take care of those who were wounded during the battle. Only when everything was taken care of did he return to the palace. For a while the relations between him and his father were a bit strained but it will repair during the following years.

It was when Aengus was seventeen that he discovered weapons forging to be a talent and hobby that he enjoys. And so started to use a means to catch a break from royal life when he has tbe time to work on forging a weapon.

While relations with his father had since been repaired. The one thing he has not started doing yet that his parents are possibly expecting is finding a young woman to court. Other than that, minus the occassional escapes from the palace, Aengus has been doing his royal duties flawlessly.

MAGIC & SKILLS:
Archery: while he may not be on the same level of performance as his father. Aengus is a master at archery. Able to hit difficult targets at a considerable distance. The smallest he can hit in favorable conditions is pheasants.

Falconry: More like a hobby than a skill. Aengus has a hawk he has trained to bring him back its catches as well as to come to him when called.

Magic: Like others in his family he practices and studies magic. Aengus is able to bed other elements to his will as either an attack or defense. Currently he is learning how to use magic to heal wounds. Right now he is limited with what sort of wounds he is able to heal.

Swordsmanship: With an excelled skill with using a sword he is able to take on any opponent. He practices for a few hours everyday to keep his skills sharp and steadily improving.

Hunting: Used as both a hobby as well as to provide his family or the people working at his manor with food. Aengus goes hunting only when he has enough time to spend a day out in the woods. If he doesn't have enough time he will not go hunting.

Horse Riding: Another way that Aengus gets himself away from royal life. He will by horseback places whether it is hunting, returning to his home or just to have a leisurely ride. He can get a bit adventurous when horse back riding. His horse. He can shoot arrows while on horseback.

Blacksmith: Instead of having someone making his weapons for him. Aengus prefers to make his own. He designed and crafted his own sword along with his long bow and arrows. He strangely finds the time it takes to make a weapon relaxing as a blacksmith has to have a set pace when crafting different weapons. He will use this as a way to escape royal duties and the lifestyle. He will craft weapons for other people when asked.

GEAR:
Sword he personally forged
Long bow designed and made by himself
Arrows made by himself as well
Battle Armor/Outfit

ROLE-PLAYS:
1. TITLE/URL
2. TITLE/URL
3. TITLE/URL
 
Last edited:
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Iskar listened to Madena. He can tell that her promise is genuine and that she will not break it. Good. That is the first step she has passed. The Magi pushed the book towards her, "Yes. I will train you." He looked her in the eyes so that she can tell that his own words stating he will train her are genuine and truthful, "Just know this. The spell is not easy to learn. The words you have to say may not produce the results you want the first time. It may take several tries before the spell begins to work." The man told her. He knows how hard it is to learn the spell. It took several tries before he even saw his first dragon form followed by another handful to achieve the first transformation.

Madena seemed to be the type that will understand that the spell will not produce results on the first try. And understand that, by seeing his deformities, that there are consequences for forcing the spell to work. Of course, he will make sure the serpent doesn't push the spell. The man opened the book to the page that contained the words she will have to say, "These are the words you have to say to begin learning the spell." Iskar will pause before saying the words, "My wish to all divine, please allow me to transform into a dragon. With clawed feet, mighty wings, tail and a hide of scales. I ask to be able to transform to a dragon and dragon to human at will. I wish to fly, run, and fight as a real dragon. I will only show my form to those whom I trust and only transform when it is truly needed. Allow me to bend and harness the elements so I may aid and defend others who are unable to protect themselves. Never will I use the spell for evil. Forever I will only use it for good. Please, grant me my wish." He will recite. Iskar will then look to Madena, "You have to repeat this until you see your first dragon form. When you see it I will tell you the next step."
 
Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Code:
[Center][img]https://cdn.discordapp.com/attachments/587073763858841600/598233001712680966/image0.jpg[/img][/center]

[B]NAME:[/B] Cyrla Northwode
[B]AGE:[/B] 36 Years
[B]GENDER: [/B] Female
[B]HEIGHT: [/B]5'6"
[B]WEIGHT: [/B]120 Ibs
[B]MARITAL:[/B] Widow
[B]HOMELAND: [/B] Kriege
[B]JOB OR RANK:[/B] Werewolf; Madadh-allaidh
[B]FACE CLAIM:[/B] Katheryn Winnick


[B]Wolf Forms:[/B]
[Url=https://cdn.discordapp.com/attachments/587073763858841600/598238898317164554/image1.jpg]Werewolf[/url]
[Url=https://pixel.nymag.com/imgs/daily/vulture/2019/04/22/22-got-ghost.w1200.h630.jpg]Wolf Form Shifting Spell[/url]

[B]PERSONALITY:[/B] Naturally, due to her condition, Cyrla is cautious of other people who are not a werewolf. She makes sure to keep her distance due to the prejudice and hostility a person may put upon her. But she herself will not resolve to violence when confronting another person, instead choosing to use words. But on days/nights of a full moon, she will become more territorial and aggressive, meaning that if a person confronts her they will most likely not be getting a woman who would rather talk but one who may lash out or shift form. 

While she may avoid normal people to the best of her ability. Other werewolves are free to approach her. To whom she gives advice and any knowledge she feels needs to be passed down. She will even take younger werewolves under her wing and even looks out for those, not in her "pack" which has led some to label her as Madadh-allaidh or "Mother Wolf" in the basic language. Due to her advanced age, Cyrla may be seen as a mother wolf and someone for younger wolves to go to for knowledge and advice. 

When a person who approaches her isn't being hostile she will treat the other person with respect, and give the knowledge or advice.  But she will still keep her guard up due to her distrust towards normal people. 

Even though it has been years since she caught the condition. Cyrla has not adjusted well to the fact that she cannot have children. When alone she may dwell on this and go into a depressed state. When in a state where she is thinking about her inability to have children she gets extremely quiet and may try to separate herself from other people. 

[B]BIOGRAPHY:[/B] Born in Kriege,  Cyrla is a woman from a proud military-like nation. Her mother was a stay at home and her father was a soldier that proudly served the Jarl. But both of her parents knew how to use a sword. So starting at the age of six the girl was taught how to use a sword by both of her parents. She was also taught how to use magic from around the same age she started learning how to use a sword. She was a talented little girl who would spend a lot of time reading books when she had free time to do so in between lessons and chores. The books varied from spells, potion-making to history. 

When the time came at the age of sixteen Cyrla enlisted to serve in Krieges' military. The girl successfully went through the training, while her first assignments were to guard one of the many trade routes the young lady never complained. She got her fair share of excitement anyways. So why complain? It was at the age of eighteen when she had her first experience with fighting Vampires. It happened while she was on guard duty near one of the many small towns that dot the nation. Naturally, due to the attack, her job was to defend the town since she was in the vicinity. There were some soldiers from The Watchers that came as well and were highly impressed and so after the battle requested that she be brought into the group. Which she was and accepted. 

Her time as a Watcher was one hell of a roller coaster ride due to what the young woman saw and facing monsters. She never thought of what these monsters can do to a village or the people. Well yes, she had an inkling but never seen what happens in person. At some point, Cyrla met her husband who was also a Watcher and married. But even though she was now a married woman she kept doing work as a Watcher. Though she did want to start a family she thought that could wait a little longer. 

What she did not know was that two events will prevent her from starting the family she wanted with her husband. 

The first was roughly two years after she married her husband. When Cyrla was twenty-one years old her husband got caught up in a massive battle against some Myst Werewolves. During which he was brutally ripped apart by two of the Myst beasts. A battle during which Cyrla was not present due to being somewhere else. She didn't even learn of it until she got home. The news devastated Cyrla to the point she refused to come out of her home for a couple of months. It was only when two Watchers that she was close to came to her and convinced the young woman to come out and join life again as it would have been what her husband wanted. Cyrla agreed. So she steadily started getting back to work doing missions with other Watchers. Though it will take a year to where she could work without being distracted. 

It was when Cyrla was twenty-two years old when the final event that will prevent her from having children, as well as putting her in [i]exile[/i] will happen. During a battle with a pack of werewolves, the young woman was battling three of the beasts. She had managed to take down two. But as her focus was solely on the second one that she had taken out, the third sliced a nasty three claw gash into her flank. She will manage to work through her pain and take down the third werewolf... But the damage had already been done and the [i]condition[/i] passed onto her. Knowing what would happen if she was found the young woman tried to hide from the other Watchers, but the three men found her hiding in the shack she had chosen to hide in as she tried to resist transforming into the beast. 

But as the three men moved to strike her down, she couldn't resist the urge to transform any longer. Transforming into a white werewolf, Cyrla slayed all three of the men, out of self-defense as well as not being able to stop herself from killing them due to being a beast. Knowing that now she will be hunted down and killed. Not just because she is now a werewolf. The young woman fleed from Kriege, never to set foot on the land again. For eight years the woman will wonder other lands avoiding capture, and most likely killing people that attack her while she is in her werewolf form. As well as searching for a cure for the [i]condition[/i]. As well as trying to come to terms with having the condition and learning there is nothing that can be done for it nor to change the past. So she now spends her time giving advice to younger werewolves as now she is declared being old in werewolf terms since the lifespan of a werewolf is shorter than that of a normal person. 

[B]MAGIC & SKILLS:[/B] 
Nature Bending:  To either attack or defend herself she can bend elements of nature. What she can do depends on the environment she is in. Due to her [i]condition[/i], this is not on the same level as a Magi or a normal person. But efficient enough to defend herself. 

Sword Skills: Due to being a Watcher before she was changed. Cyrla has excellent sword skills. Sometimes she will add fire, electricity or some other element to give her attacks more of a bite or make her defenses a little better. 

Shape-Shifting: Cyrla can take the form of a normal-looking wolf. Due to her practicing it since the age of ten she is able to stay in the form for at least three days. She cannot use magic when in her wolf form. 

Werewolf: Like all those with the [i]condition[/i] She takes the form of what people see when they think of the word Werewolf. She cannot use magic when in her Werewolf form. 

Negotiations: This is something only available on days that are not almost a full moon or a full moon. When not affected by the last two or three phases of the moon Cyrla is able to engage in peaceful talks with other werewolves or people. 

[B]GEAR:[/B]
[url=https://cdn.shopify.com/s/files/1/0078/0530/4890/products/ph-damascus-sword.jpg?v=1544697702]Her Sword[/url]
[Url=http://www.styleonvega.com/wp-content/uploads/2015/05/lagertha-style-vertical.jpg]Combat Outfit[/url]
[Url=https://i.pinimg.com/564x/cc/f1/82/ccf1829832ecd77cdcdf8d1efdfd1c1a--vikings-lagertha-costume-being-a-mother.jpg]Main Outfit[/url]
[Url=https://i.pinimg.com/originals/82/d2/8c/82d28cab22da6fa107848ea74fb918e2.jpg]Formal Outfit[/url]

[B]ROLE-PLAYS:[/B]
1. Title/Link
2. Title/Link
3. Title/Link
4. Title/Link
5. Title/Link

NAME: Cyrla Northwode
AGE: 36 Years
GENDER: Female
HEIGHT: 5'6"
WEIGHT: 120 Ibs
MARITAL: Widow
HOMELAND: Kriege
JOB OR RANK: Werewolf, Madadh-allaidh
FACE CLAIM: Katheryn Winnick


Wolf Forms:
Werewolf
Wolf Form Shifting Spell

PERSONALITY: Naturally, due to her condition, Cyrla is cautious of other people who are not a werewolf. She makes sure to keep her distance due to the prejudice and hostility a person may put upon her. But she herself will not resolve to violence when confronting another person, instead choosing to use words. But on days/nights of a full moon, she will become more territorial and aggressive, meaning that if a person confronts her they will most likely not be getting a woman who would rather talk but one who may lash out or shift form.

While she may avoid normal people to the best of her ability. Other werewolves are free to approach her. To whom she gives advice and any knowledge she feels needs to be passed down. She will even take younger werewolves under her wing and even looks out for those, not in her "pack" which has led some to label her as Madadh-allaidh or "Mother Wolf" in the basic language. Due to her advanced age, Cyrla may be seen as a mother wolf and someone for younger wolves to go to for knowledge and advice.

When a person who approaches her isn't being hostile she will treat the other person with respect, and give the knowledge or advice. But she will still keep her guard up due to her distrust towards normal people.

Even though it has been years since she caught the condition. Cyrla has not adjusted well to the fact that she cannot have children. When alone she may dwell on this and go into a depressed state. When in a state where she is thinking about her inability to have children she gets extremely quiet and may try to separate herself from other people.

BIOGRAPHY: Born in Kriege, Cyrla is a woman from a proud military-like nation. Her mother was a stay at home and her father was a soldier that proudly served the Jarl. But both of her parents knew how to use a sword. So starting at the age of six the girl was taught how to use a sword by both of her parents. She was also taught how to use magic from around the same age she started learning how to use a sword. She was a talented little girl who would spend a lot of time reading books when she had free time to do so in between lessons and chores. The books varied from spells, potion-making to history.

When the time came at the age of sixteen Cyrla enlisted to serve in Krieges' military. The girl successfully went through the training, while her first assignments were to guard one of the many trade routes the young lady never complained. She got her fair share of excitement anyways. So why complain? It was at the age of eighteen when she had her first experience with fighting Vampires. It happened while she was on guard duty near one of the many small towns that dot the nation. Naturally, due to the attack, her job was to defend the town since she was in the vicinity. There were some soldiers from The Watchers that came as well and were highly impressed and so after the battle requested that she be brought into the group. Which she was and accepted.

Her time as a Watcher was one hell of a roller coaster ride due to what the young woman saw and facing monsters. She never thought of what these monsters can do to a village or the people. Well yes, she had an inkling but never seen what happens in person. At some point, Cyrla met her husband who was also a Watcher and married. But even though she was now a married woman she kept doing work as a Watcher. Though she did want to start a family she thought that could wait a little longer.

What she did not know was that two events will prevent her from starting the family she wanted with her husband.

The first was roughly two years after she married her husband. When Cyrla was twenty-one years old her husband got caught up in a massive battle against some Myst Werewolves. During which he was brutally ripped apart by two of the Myst beasts. A battle during which Cyrla was not present due to being somewhere else. She didn't even learn of it until she got home. The news devastated Cyrla to the point she refused to come out of her home for a couple of months. It was only when two Watchers that she was close to came to her and convinced the young woman to come out and join life again as it would have been what her husband wanted. Cyrla agreed. So she steadily started getting back to work doing missions with other Watchers. Though it will take a year to where she could work without being distracted.

It was when Cyrla was twenty-two years old when the final event that will prevent her from having children, as well as putting her in exile will happen. During a battle with a pack of werewolves, the young woman was battling three of the beasts. She had managed to take down two. But as her focus was solely on the second one that she had taken out, the third sliced a nasty three claw gash into her flank. She will manage to work through her pain and take down the third werewolf... But the damage had already been done and the condition passed onto her. Knowing what would happen if she was found the young woman tried to hide from the other Watchers, but the three men found her hiding in the shack she had chosen to hide in as she tried to resist transforming into the beast.

But as the three men moved to strike her down, she couldn't resist the urge to transform any longer. Transforming into a white werewolf, Cyrla slayed all three of the men, out of self-defense as well as not being able to stop herself from killing them due to being a beast. Knowing that now she will be hunted down and killed. Not just because she is now a werewolf. The young woman fleed from Kriege, never to set foot on the land again. For eight years the woman will wonder other lands avoiding capture, and most likely killing people that attack her while she is in her werewolf form. As well as searching for a cure for the condition. As well as trying to come to terms with having the condition and learning there is nothing that can be done for it nor to change the past. So she now spends her time giving advice to younger werewolves as now she is declared being old in werewolf terms since the lifespan of a werewolf is shorter than that of a normal person.

MAGIC & SKILLS:
Nature Bending: To either attack or defend herself she can bend elements of nature. What she can do depends on the environment she is in. Due to her condition, this is not on the same level as a Magi or a normal person. But efficient enough to defend herself.

Sword Skills: Due to being a Watcher before she was changed. Cyrla has excellent sword skills. Sometimes she will add fire, electricity or some other element to give her attacks more of a bite or make her defenses a little better.

Shape-Shifting: Cyrla can take the form of a normal-looking wolf. Due to her practicing it since the age of ten she is able to stay in the form for at least three days. She cannot use magic when in her wolf form.

Werewolf: Like all those with the condition She takes the form of what people see when they think of the word Werewolf. She cannot use magic when in her Werewolf form.

Knowledge: While what she knows may be deemed useless to normal people. Due to her advanced age due to the lifespan of a werewolf being shorter than a normal person, the information she can pass on to a younger werewolf may prove to be very valuable.

Negotiations: This is something only available on days that are not almost a full moon or a full moon. When not affected by the last two or three phases of the moon Cyrla is able to engage in peaceful talks with other werewolves or people.

GEAR:
Her Sword
Combat Outfit
Main Outfit
Formal Outfit

ROLE-PLAYS:
1. Title/Link
2. Title/Link
3. Title/Link
4. Title/Link
5. Title/Link
 
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Kitty Lore Mod
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Code:
[glow=Orange][exsize=60]NAME[/exsize][/glow]
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[exsize=14]FULL NAME
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GENDER
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HEIGHT
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WEIGHT
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HOMELAND
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Kitty Lore Mod
Lore Moderator
Created
May 23, 2019
Messages
87
Kaito Himura



FULL NAME
► here
ALIAS
► here
AGE
► here
RACE
► Human
GENDER
► Male
HEIGHT
► here
WEIGHT
► ## lbs
EYE COLOR
► here
HAIR COLOR
► here
HOMELAND
►here
JOB OR RANK
► here



Personality
Information Here



History
Information Here






Equiptment:
  • Item

  • Item

  • Item

  • Item

Skills:
  • Skill

  • Skill

  • Skill

  • Skill

  • Skill

  • Skill




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